This is stuff specific to us and not a whole guide, see Dulfy for that
Phase 1-Designated DPS line-of-sights TFB (TFB, tenatcle, DPS in a line) to avoid slam, starting to place spits from the water towards the tentacle (it is possible to put two-three next to each other before having to move forward)
-Kill Beacons ASAP, preferably by MDPS
-Eat up Swirling Orbs and equalise DPS (even by stopping for a few seconds) to prevent fifth tentacle
Phase 2When tentacles are at 11 and 13 (first pair):Healers: 3-6 depending on LOS, if an Anomaly spawns at their platform they switch to avoid damage.
Tanks: get to 9 and 15 via the outer rim, taking Spit on 9,15 and taking Scream on 10,14. After resetting Scream they get back via the outer rim. They can wait on 10, 14 for the Spit to disappear
DPS split in two groups (same groups as Phase 1) and attack tentacles on 11, 13. One DPS in each group (higher burst or overall DPS) is designated a Hunter. The tentacle casts 'Creating Anomaly' at around 75% AND 50% (4 per pair of tentacles, 12 in the whole fight). The Hunter leaves and looks for the Anomaly. Hunter from 13 gets 5-8 and Hunter from 11 gets 1-4. When tentacle casts Slam all DPS move to 12.
Hypergate Irregularities (12K):
Healers: 3 and 6 (only do 1, healing still needed in this phase)
Tanks: Home and 16
Right Tentacle DPS: 14, 8, 7 - run a circle 13-14-8-7-14-15 to get in position and pick up Irregularities along the way
Right Hunter DPS: 12, 5, (6 helps healer, 7 if other DPS needs help) - run a circle 13-12-5-6-7-14-15 to get in position and pick up Irregularities along the way
Left Tentacle DPS: 10, 1, 2 - run a circle 11-10-1-2-10-15 to get in position and pick up Irregularities along the way
Left Hunter DPS: 12, 4 (3 helps healer, 2 if other DPS needs help) - run a circle 11-12-4-3-2-10-9 to get in position and pick up Irregularities along the way
When tentacles are at 9 and 15 (second pair):Healers: 3-6 depending on LOS, if an Anomaly spawns at their platform they switch to avoid damage.
Tanks: 11, 13, taking Spit on 11,13 and taking Scream on 12. After resetting Scream they get back via the outer rim. They can wait on 10, 14 for the Spit to disappear
DPS: The Hunter leaves and looks for the Anomaly. Hunter from 15 gets 5-8 and Hunter from 9 gets 1-4. Avoid going to 11-13. When tentacle casts Slam all DPS move to 16.
Another set of Hypergate Irregularities, same assignments as before (I know that DPS are closer to 16 that time than the tanks but no point making it more complicated)
When tentacles are at 11 and 13 (first pair):Same as first pair. The only difference is that the death of the tentacle which has lower DPS (or 13 is DPS is the same) is delayed giving everyone time to get to position for phase 3.
Phase 3 (at 16%)Right Tank - 15
Left Tank - 9
Right Tentacle DPS - 13
Right Hunter DPS - 14
Left Tentacle DPS - 11
Left Hunter DPS - 10
Healers - anywhere on the outer rim depending on LOS
Healers need to follow TFB's cycle and topping people off as they get him, everyone use both def and off cds on this phase