Nerfa, Who Bars the Way-The boss has very little HP (2mil) and can be killed in under 3m
-Double tank tank and spank, Nerfa's attack is divided into two, one hits primary tank and one secondary. Healing intensive. As threat is not an issue MT can guard OT for the 5% DR.
-An exploding add with an AoE, target him, see who he is running after (target of target) and simply run away. If he targets secondary tank, one dps must take his place and use a cd and get burst healed.
-A raid wide dot which must be cleansed tanks are priority and self cleanses are crucial.
-Raid damage to heal (low to moderate)
Puzzle-not a boss but leads to Draxus
-Split to two groups, one group opens the gates and the other goes through. Red crystals = 2DPS, Blue and Green crystal = Tank+Heals
The rest of puzzle is letting people through gates and killing adds, I made a picture:
Red Dot - DPS crystal
Pink Dot - DPS crystal but downstairs (not obvious from map)
Blue Dot - Tank crystal
Light Blue Dot - Tank crystal downstairs
Green Dot - Healer crystal
Liht Green Dot - Healer crystal downstairs
Yellow Line - The door that the crystal(s) open
Gate Commander Draxus-Conal AoE, well teleraphed
-Leaps in the air and spawns waves adds: 3 Spots where they can spawn (east, west and south) assign DPS to sides (there is a predictable pattern to the adds which I will put down in the future)
-Subteroths, that explode when they die (about 20m radius), point blank is 7k on tank, the farther the less damage, AoE but kill at range and not at the same time.
-Dispatchers that spam Lightning and have no threat table
-Mass affliction casting Corruptors, need an interrupt but have a long cast
-Bulwarks, that shield others around them (disable ranged damage)
-Dismantlers, they knock tanks back and then leap to them killing them, they need to be aggroed by DPS and taunted during the cast.
-Despoiler, healer he is RDPS priority
-Guardians, Conal AoE (can be avoided), Ravage (random target/threat switch) and Thundering Blast, one tank per
-Ads persist when he jumps back down
-DPS need to attack Draxus whenever he is down to make him jump up again and deal with adds
-Draxus switches threat and snipes so tanks need to be on top of it (tanking adds is secondary)
-Tanks will need to cd when both Draxus and multiple Dispatchers are out
-It would seem that further groups of adds only spawn when the whole previous group is dead, which is a possible work around (leave one Dispatcher alive and just heal his damage), the next group will still spawn but killing the previous groups speeds up the add phases
Waves: see Dulfy
Grob'thok, Who Feeds the ForgeSee Dulfy
Corruptor Zero-Mostly tank+spank
-First kill trash, about 10 strongs and 2 Elites
-Periodically spawning trash, strongs+
-Switches threat often
-AoE targeted on random player, unsure as to effect
-AoE centered on boss, must run out
-'lots of missiles' style mechanic, unavoidable, low damage
-Heavy damage on non melee threat holders
-At low health jumps to mid and does a TC style laser, simply run to sides, spams this mechanic 3-4 times and changes position, so fun times for melee.
Dread Master Brontes-2 Tentacles, Right Hand and Left Hand, they need to be kept at same damage and when they go away and reaper tanks need to switch as they cannot tank the same Hand twice in a row
-Other small tentacles to be DPSed
-Once Hands are killed tentacles will be coming below peoples feet, players cannot stand near their base or between them or they will be one shot.
-Brontes puts a stacking debuff on tank requiring a switch
-Corrupted Clone (Kephess) to be offtanked and focused down (multiple times)
-Brontes then jump to mid and droids will spawn, he will shoot lightning and turn slowly. If the lightning touches a droid it explodes dealing a lot of raidwide damage. Droids need to be killed before she reaches them.
-Brontes bubbles and 2 more Hands will appear along with other small tentacles. No switch needed but they have a cone and a knockback
-Burn phase: Bronte knocks people back, applies stacking debuff (increased damage) and drops threat, tanks need to juggle taunts.