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 Terror From Beyond HM Strategy

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Derpy
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PostSubject: Terror From Beyond HM Strategy   Tue Sep 25, 2012 11:34 pm

Craxim has posted his guide on the Operations forums now. Check it out here. If we wanna make some headway raiders should be familiar with the op. Again it relates to 16m but mechanics should be very similar in 8m. Only explains the first 2 bosses but has videos of the other two.

A more concise guide is on Dulfy.net

Strategy for Operator IX HM Phase 1: player distribution and roles. Note: this is what works for us, there are many different ways of doing it.

Spoiler:
 

Video of Last Boss
Spoiler:
 

Operator IX; Disinfection
Spoiler:
 

Terror From beyond positioning.

Spoiler:
 

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Last edited by Derpy on Wed Sep 04, 2013 8:36 pm; edited 18 times in total
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crazyBE
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PostSubject: Re: Terror From Beyond HM Strategy   Wed Sep 26, 2012 8:27 am

EDit: I dun derped nvm
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Derpy
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PostSubject: Re: Terror From Beyond HM Strategy   Wed Sep 26, 2012 6:39 pm

Story mode done, very easy.

Here are strategies as well. http://dulfy.net/2012/09/26/swtor-terror-from-beyond-tfb-operation-boss-guides/
As far as HM goes I guess we will have to figure it out.
I also did 1 040k healing on last boss =D but salvations account for 270k out of which only about 70k was actually needed and Phase 1 really did not need much healing, just keep rotating Rejuvenate and HT on tank.

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Derpy
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PostSubject: Re: Terror From Beyond HM Strategy   Sun Oct 07, 2012 2:05 am

Strategy for Operator IX HM Phase 1: player distribution and roles.

Spoiler:
 

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Shinjiro
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PostSubject: Re: Terror From Beyond HM Strategy   Thu Oct 11, 2012 8:49 am

For anyone that is interested in doing the op:
Seeing how TFB HM tunes very tightly in term of gears, the bigger numbers the better so if you're finding your gears lacking some augments or augment slots,you can ask Pinkie for augment kits or Aim/Cunning augment. See his thread http://swtorponies.forumotion.com/t621-pinkie-s-armory

If you need Strength/Willpower/Power/Endurance augments, you can ask me(mail to Raizel ingame). I can make them for you but with a small price 40k each or 4 Advanced Neural Augmentor each.
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crazyBE
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PostSubject: Re: Terror From Beyond HM Strategy   Thu Oct 11, 2012 10:00 am

Shinjiro wrote:
For anyone that is interested in doing the op:
Seeing how TFB HM tunes very tightly in term of gears, the bigger numbers the better so if you're finding your gears lacking some augments or augment slots,you can ask Pinkie for augment kits or Aim/Cunning augment. See his thread http://swtorponies.forumotion.com/t621-pinkie-s-armory

If you need Strength/Willpower/Power/Endurance augments, you can ask me(mail to Raizel ingame). I can make them for you but with a small price 40k each or 4 Advanced Neural Augmentor each.

Or you could not care about the +2 to main stat and endurance and ask shin to make blue augments Smile
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Shinjiro
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PostSubject: Re: Terror From Beyond HM Strategy   Thu Oct 11, 2012 10:18 am

crazyBE wrote:

Or you could not care about the +2 to main stat and endurance and ask shin to make blue augments Smile

That too Smiiile!
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Derpy
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PostSubject: Re: Terror From Beyond HM Strategy   Thu Oct 11, 2012 10:35 am

Also Dulfy's guild got TFB down yesterday, expecting a guide soon.

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Derpy
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PostSubject: Re: Terror From Beyond HM Strategy   Mon Oct 15, 2012 6:11 pm

UPDATE:

Well Dulfy is taking forever so here is a nice concise guide for the last boss. Not too many changes only 2 new mechanics per phase.
Spoiler:
 

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Derpy
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PostSubject: Re: Terror From Beyond HM Strategy   Mon Oct 22, 2012 5:26 pm

UPDATE:

Operator IX; Disinfection
Spoiler:
 

Explanation for those 30k tanks from 5/5 guilds.
Spoiler:
 

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Last edited by Derpy on Tue Oct 23, 2012 2:51 am; edited 1 time in total
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Pinkie Pie
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PostSubject: Re: Terror From Beyond HM Strategy   Mon Oct 22, 2012 6:55 pm

Darth Dreselus wrote:
2) (From Dulfy) Targets second highest threat. Can be easily proven by tanks taunting during black obtuse at about 1 or 2s apart from each other. If Disinfection then hits the tank that taunted first we can prove this is what causes it. It is then possible to simply Force Armour the tank which taunted first.
We wouldn't even have to space the taunts at all if that was the case. Just have us both taunt near the end of black obtuse.
Darth Dreselus wrote:
Percentage of damage affected by defensive stats: 56.15% (compared to EC HM, which is 81.66%)
Funnily enough this makes Vanguards the worst tanks for TFB.
Actually, that isn't quite true. Vanguards are not more reliant on defensive stats, because they have both the highest armor and universal damage reduction of all three tanks. It's the combination of attacks that bypass shields/defense and damage that bypasses armor that makes it hard on vanguards. This is because they don't have mechanics that are independent of attack/damage type, such as self heals (shadow) or a bubble (guardian).

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Derpy
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PostSubject: Re: Terror From Beyond HM Strategy   Mon Oct 22, 2012 7:21 pm

Pinkie Pie wrote:
Darth Dreselus wrote:
2) (From Dulfy) Targets second highest threat. Can be easily proven by tanks taunting during black obtuse at about 1 or 2s apart from each other. If Disinfection then hits the tank that taunted first we can prove this is what causes it. It is then possible to simply Force Armour the tank which taunted first.
We wouldn't even have to space the taunts at all if that was the case. Just have us both taunt near the end of black obtuse.

Then I would not know which 1 to FA. It has a cd in DPS spec.

Pinkie Pie wrote:
Darth Dreselus wrote:
Percentage of damage affected by defensive stats: 56.15% (compared to EC HM, which is 81.66%)
Funnily enough this makes Vanguards the worst tanks for TFB.
Actually, that isn't quite true. Vanguards are not more reliant on defensive stats, because they have both the highest armor and universal damage reduction of all three tanks. It's the combination of attacks that bypass shields/defense and damage that bypasses armor that makes it hard on vanguards. This is because they don't have mechanics that are independent of attack/damage type, such as self heals (shadow) or a bubble (guardian).

Oh ye that statement was meant to refer to the rest of the thread, not the basic damage mitigation.

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PostSubject: Re: Terror From Beyond HM Strategy   Mon Oct 22, 2012 8:21 pm

http://www.youtube.com/watch?v=v1isLBs2wzk

5:36 Kaizu gets hit with disinfection.
8:11 Kaizu gets hit with disinfection

No possible way a healer could be 2nd in aggro even if he drops aggro on everyone. Still couldn't happen. Also in that video i get hit with 20 ticks of disinfection.

The only way it would make sense is if it was random. Sometimes pinkie was targetted by it, sometimes goopy, sometimes the healers, sometimes me.

http://www.torparse.com/a/34924

Writhing horror - 81% can be mitigated by armour
Dread guard - 56% can be mitigated by armour
Operator IX - 100% can be mitigated by armour
Kephess - 86% can be mitigated by armour
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Fluttershy
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PostSubject: Re: Terror From Beyond HM Strategy   Mon Oct 22, 2012 11:03 pm

Amorphic wrote:
http://www.youtube.com/watch?v=v1isLBs2wzk

5:36 Kaizu gets hit with disinfection.
8:11 Kaizu gets hit with disinfection

No possible way a healer could be 2nd in aggro even if he drops aggro on everyone. Still couldn't happen. Also in that video i get hit with 20 ticks of disinfection.

The only way it would make sense is if it was random. Sometimes pinkie was targetted by it, sometimes goopy, sometimes the healers, sometimes me.

http://www.torparse.com/a/34924

Writhing horror - 81% can be mitigated by armour
Dread guard - 56% can be mitigated by armour
Operator IX - 100% can be mitigated by armour
Kephess - 86% can be mitigated by armour

I have no clue on Disinfection. Threat would make sense since I was killed in that video and I only appeared to have stepped in purple circle, then again how the hell did Kaizu get hit? All that healer threat.

Also, I look good in that video.

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Derpy
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PostSubject: Re: Terror From Beyond HM Strategy   Mon Oct 22, 2012 11:18 pm

Amorphic wrote:
http://www.youtube.com/watch?v=v1isLBs2wzk

5:36 Kaizu gets hit with disinfection.
8:11 Kaizu gets hit with disinfection

After watching the video it is most likely running through a wrong circle, it seem to also happen after the circle has been deactivated but Black Obtuse is still up.

5:28 Pinkie runs through wrong circle - 5:36 Kaizu gets hit
6:27 Sec runs at tangent through blue, 6:30 Kaizu runs through deactivated wrong circle - 6:42 Goopy gets hit
8:08 Kenshi runs through wrong circle - 8:13 Ziph gets hit
8:44 Goopy gets hit, this time I did not spot anyone because of flashing and movement in the video.
9:03 Kaizu runs through wrong circle - 9:21 Kenshi and Sec die, this is, however, due to Sec not having the required debuff which is lost at 5:08 as there was purple on purple, probably a bug.

Amorphic wrote:

http://www.torparse.com/a/34924

Writhing horror - 81% can be mitigated by armour
Dread guard - 56% can be mitigated by armour
Operator IX - 100% can be mitigated by armour
Kephess - 86% can be mitigated by armour

Explains why Dread Guard is such a bitch to heal. By mitigated by armour do you mean just armour or Def/Shield as well?

Also from the parser it seems that Disinfection is just something he does but if a circle is fucked up he will not target the tank with it. When hitting a tank it is pitiful damage.

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Derpyn, Toughen, Bluffin, Roughen, Flithy-rich, Ironwill, Timberwulf, Ahuizotl


Last edited by Darth Dreselus on Mon Oct 22, 2012 11:34 pm; edited 1 time in total
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