Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
Subject: Terror From Beyond HM Strategy Tue Sep 25, 2012 11:34 pm
Craxim has posted his guide on the Operations forums now. Check it out here. If we wanna make some headway raiders should be familiar with the op. Again it relates to 16m but mechanics should be very similar in 8m. Only explains the first 2 bosses but has videos of the other two.
Strategy for Operator IX HM Phase 1: player distribution and roles. Note: this is what works for us, there are many different ways of doing it.
Spoiler:
Provided that all DPS is about the same level.
Phase 1 has 4 sub-phases, there is no enrage timer involved and the first sub phase starts when initiated by the players, others follow immediately as the previous one ends.
Sub-phase
Duration
Blue
70s (starts when initiated)
Orange
60s (starts after 2 Data Cores are down)
Purple
55s (starts after further 2 Data Cores are down)
Yellow
50s (starts after further 2 Data Cores are down)
Sub-phase
Group
Blue
DPS (console) + Tank (middle)
Orange
DPS (console) + Heal (middle)
Purple
DPS (console) + Tank (middle)
Yellow
DPS (console) + Heal (middle)
Sub-phase
Freed up players
Semi-freed up player (in the middle)
Blue
3 DPS, 2 Heal, 1 Tanks
1 Tank
Orange
3 DPS, 1 Heal, 2 Tanks
1 Heal
Purple
3 DPS, 2 Heal, 1 Tanks
1 Tank
Yellow
3 DPS, 1 Heal, 2 Tanks
1 Heal
ADDS
Sub-phase
Recognizer (15k)
Regulator (70k + knockback)
Blue
2 at a time, continuously spawning
0
Orange
0
2, 10s apart
Purple
2 at a time, continuously spawning
0
Yellow
0
2, 10s apart
A failure to defeat both Data Cores in the time limit will also spawn a Rectifier (90k, conal attack)
Sub-phase strategies Blue
After killing the first two adds and required colour spheres, the Blue DPS will start the channel while the Blue Tank stands in the middle. Both tanks should taunt Recognizers. Purple Tank may also attack the Data Core.
Orange
After killing the 2 Data Cores the Orange Heal goes in the middle ASAP and attacks his colour sphere. Orange DPS either quickly kills the colour sphere or starts channel, as little time as possible should be wasted on killing the sphere and it can be left for after. Blue Tank should pick up the Regulators and tank them away from the raid but within 30m of Orange Heal to receive heals. Purple Tank grabs any remaining Recognizers and helps DPS the data core.
Purple
2 Data Cores of this sub phase remaining:
Best repeated twice, may be repeated multiple times if needed. After killing the 2 Data Cores all DPS attack Regulators and burn them down. Purple DPS should also pick up his colour sphere. Purple Tank is on Recognizer duty and should pick up his colour sphere. When the Regulators are down OR if there is only 35s left on the sub phase. Purple DPS starts the channel and Purple Tank goes in the middle while still tanking Recognizers. Blue Tank either keeps aggro on remaining Regulator, helps out with Recognizers if Regulators are dead or helps DPS the Data Core. 3 freed up DPS attack the Data Core.
1 Data Core of this sub phase remaining:
1 Data Core should be down when purple sub phase is restarted. A Rectifier spawns. Blue Tank picks up the Rectifier and tanks him away from the raid. Purple Tank is on Recognizer duty but no longer required to be in the middle. All the DPS burn the Rectifier until down OR if there is only 35s left on the sub phase. Purple DPS starts the channel and Purple Tank goes in the middle while still tanking Recognizers. Blue Tank either keeps aggro on remaining Rectifier, helps out with Recognizers if Rectifier is dead or helps DPS the Data Core. 3 freed up DPS attack the Data Core.
If this sub phase needs to be repeted just rinse and repeat
Yellow
After killing the 2 Data Cores the Yellow Heal goes in the middle ASAP and attacks his colour sphere. Yellow DPS either quickly kills the colour sphere or starts channel, as little time as possible should be wasted on killing the sphere and it can be left for after. 1 Tank should pick up the regulators and tank them away from the raid but within 30m of Yellow Heal to receive heals. The other tank grabs any remaining Recognizers and along with Freed up DPS they need to go all out on the offensive.
After the end of Yellow sub phase, mop up any remaining adds and progress to phase 2.
If there is discrepancy between DPS everything stays the same but the lowest DPS should be Yellow, second lowest Purple, second highest Orange and highest Blue.
It is also helpful to set up the Ops frame accordingly.
Video of Last Boss
Spoiler:
Operator IX; Disinfection
Spoiler:
No one really knows what causes this but it usually one shots a none tank (19k), happens after Black Obtuse and ignores taunts. The most likely cause is running through a wrong circle. Can be avoided by everyone staying in the middle and then only running straight for their colour. do not run outside and then look for a circle of your own colour. Hard to prove as no one runs into the wrong colour on purpose but we could try to wipe/sacrifice combat rez on purpose just to prove it. The kill video supports this.
Terror From beyond positioning.
Spoiler:
This is stuff specific to us and not a whole guide, see Dulfy for that
Phase 1 -Designated DPS line-of-sights TFB (TFB, tenatcle, DPS in a line) to avoid slam, starting to place spits from the water towards the tentacle (it is possible to put two-three next to each other before having to move forward) -Kill Beacons ASAP, preferably by MDPS -Eat up Swirling Orbs and equalise DPS (even by stopping for a few seconds) to prevent fifth tentacle
Phase 2
When tentacles are at 11 and 13 (first pair):
Healers: Home or 3-6 depending on LOS, if an Anomaly spawns at their platform they switch to avoid damage.
Tanks: get to 10 and 14 via the outer rim. After 8 swipes the Terror spits and tanks should taking Spit on 9,15 (possible to ove there after 6-7 swipes to avoid losing count) and taking Scream on 10,14. After resetting Scream they get back via the outer rim.
DPS split in two groups (same groups as Phase 1) and attack tentacles on 11, 13. One DPS in each group (higher burst or overall DPS) is designated a Hunter. The tentacle casts 'Creating Anomaly' at around 75% AND 50% (4 per pair of tentacles, 12 in the whole fight). The Hunter leaves and looks for the Anomaly. Hunter from 13 gets 5-8 and Hunter from 11 gets 1-4. When tentacle casts Slam all DPS move to 12.
Hypergate Irregularities (12k):
Healers: 3 and 6 or Home (only do 1, healing still needed in this phase) Tanks: (Home) and 16 and generally help out with others Right Tentacle DPS: 14, 8, 7 - run a circle 13-14-8-7-14-15 to get in position and pick up Irregularities along the way Right Hunter DPS: 12, 5, (6 helps healer, 7 if other DPS needs help) - run a circle 13-12-5-6-7-14-15 to get in position and pick up Irregularities along the way Left Tentacle DPS: 10, 1, 2 - run a circle 11-10-1-2-10-15 to get in position and pick up Irregularities along the way Left Hunter DPS: 12, 4 (3 helps healer, 2 if other DPS needs help) - run a circle 11-12-4-3-2-10-9 to get in position and pick up Irregularities along the way
When tentacles are at 9 and 15 (second pair):
Healers: 3-6 depending on LOS, if an Anomaly spawns at their platform they switch to avoid damage.
Tanks: 11, 13, taking Spit on 11, 13 and taking Scream on 12. After resetting Scream they get back via the outer rim. They can wait on 10, 14 for the Spit to disappear. Taking on 14 and 10 is possible to lower damage but DPS will be going past this platform.
DPS: The Hunter leaves and looks for the Anomaly. Hunter from 15 gets 5-8 and Hunter from 9 gets 1-4. Avoid going to 11-13. When tentacle casts Slam all DPS move to 16.
Another set of Hypergate Irregularities, same assignments as before (I know that DPS are closer to 16 that time than the tanks but no point making it more complicated)
When tentacles are at 11 and 13 (first pair): Same as first pair. The only difference is that the death of the tentacle which has lower DPS (or 13 is DPS is the same) is delayed giving everyone time to get to position for phase 3.
Phase 3 (at 16%) Right Tank - 15 Left Tank - 9 Right Tentacle DPS - 13 Right Hunter DPS - 14 Left Tentacle DPS - 11 Left Hunter DPS - 10 Healers - anywhere on the outer rim depending on LOS
Healers need to follow TFB's cycle and topping people off as they get him, everyone use both def and off cds on this phase
Last edited by Derpy on Wed Sep 04, 2013 8:36 pm; edited 18 times in total
crazyBE Unicorn
Posts : 881 Join date : 2011-12-20 Location : Belgium
Subject: Re: Terror From Beyond HM Strategy Wed Sep 26, 2012 8:27 am
EDit: I dun derped nvm
Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
Subject: Re: Terror From Beyond HM Strategy Wed Sep 26, 2012 6:39 pm
Story mode done, very easy.
Here are strategies as well. http://dulfy.net/2012/09/26/swtor-terror-from-beyond-tfb-operation-boss-guides/ As far as HM goes I guess we will have to figure it out. I also did 1 040k healing on last boss =D but salvations account for 270k out of which only about 70k was actually needed and Phase 1 really did not need much healing, just keep rotating Rejuvenate and HT on tank.
Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
Subject: Re: Terror From Beyond HM Strategy Sun Oct 07, 2012 2:05 am
Strategy for Operator IX HM Phase 1: player distribution and roles.
Spoiler:
Provided that all DPS is about the same level.
Phase 1 has 4 sub-phases, there is no enrage timer involved and the first sub phase starts when initiated by the players, others follow immediately as the previous one ends.
Sub-phase
Duration
Blue
70s (starts when initiated)
Orange
60s (starts after 2 Data Cores are down)
Purple
55s (starts after further 2 Data Cores are down)
Yellow
50s (starts after further 2 Data Cores are down)
Sub-phase
Group
Blue
DPS (console) + Tank (middle)
Orange
DPS (console) + Heal (middle)
Purple
DPS (console) + Tank (middle)
Yellow
DPS (console) + Heal (middle)
Sub-phase
Freed up players
Semi-freed up player (in the middle)
Blue
3 DPS, 2 Heal, 1 Tanks
1 Tank
Orange
3 DPS, 1 Heal, 2 Tanks
1 Heal
Purple
3 DPS, 2 Heal, 1 Tanks
1 Tank
Yellow
3 DPS, 1 Heal, 2 Tanks
1 Heal
ADDS
Sub-phase
Recognizer (15k)
Regulator (70k + knockback)
Blue
2 at a time, continuously spawning
0
Orange
2 at a time, continuously spawning
2, 10s apart
Purple
2 at a time, continuously spawning
0
Yellow
2 at a time, continuously spawning
2, 10s apart
A failure to defeat both Data Cores in the time limit will also spawn a Rectifier (90k, conal attack)
Sub-phase strategies Blue
After killing the first two adds and required colour spheres, the Blue DPS will start the channel while the Blue Tank stands in the middle. Both tanks should taunt Recognizers. Purple Tank may also attack the Data Core.
Orange
After killing the 2 Data Cores the Orange Heal goes in the middle ASAP and attacks his colour sphere. Orange DPS either quickly kills the colour sphere or starts channel, as little time as possible should be wasted on killing the sphere and it can be left for after. Blue Tank should pick up the Regulators and tank them away from the raid but within 30m of Orange Heal to receive heals. Purple Tank is on Recognizer duty.
Purple
2 Data Cores of this sub phase remaining:
Best repeated twice, may be repeated multiple times if needed. After killing the 2 Data Cores all DPS attack Regulators and burn them down. Purple DPS should also pick up his colour sphere. Purple Tank is on Recognizer duty and should pick up his colour sphere. When the Regulators are down OR if there is only 35s left on the sub phase. Purple DPS starts the channel and Purple Tank goes in the middle while still tanking Recognizers. Blue Tank either keeps aggro on remaining Regulator, helps out with Recognizers if Regulators are dead or helps DPS the Data Core. 3 freed up DPS attack the Data Core.
1 Data Core of this sub phase remaining:
1 Data Core should be down when purple sub phase is restarted. A Rectifier spawns. Blue Tank picks up the Rectifier and tanks him away from the raid. Purple Tank is on Recognizer duty but no longer required to be in the middle. All the DPS burn the Rectifier until down OR if there is only 35s left on the sub phase. Purple DPS starts the channel and Purple Tank goes in the middle while still tanking Recognizers. Blue Tank either keeps aggro on remaining Rectifier, helps out with Recognizers if Rectifier is dead or helps DPS the Data Core. 3 freed up DPS attack the Data Core.
If this sub phase needs to be repeted just rinse and repeat
Yellow
After killing the 2 Data Cores the Yellow Heal goes in the middle ASAP and attacks his colour sphere. Yellow DPS either quickly kills the colour sphere or starts channel, as little time as possible should be wasted on killing the sphere and it can be left for after. 1 Tank should pick up the regulators and tank them away from the raid but within 30m of Yellow Heal to receive heals. The other tank is on recognizer duty. Freed up DPS need to go all out on the offensive.
After the end of Yellow sub phase, mop up any remaining adds and progress to phase 2.
If there is discrepancy between DPS everything stays the same but the lowest DPS should be Yellow, second lowest Purple, second highest Orange and highest Blue.
It is also helpful to set up the Ops frame accordingly.
Shinjiro Royal Guard
Posts : 292 Join date : 2012-01-26
Subject: Re: Terror From Beyond HM Strategy Thu Oct 11, 2012 8:49 am
For anyone that is interested in doing the op: Seeing how TFB HM tunes very tightly in term of gears, the bigger numbers the better so if you're finding your gears lacking some augments or augment slots,you can ask Pinkie for augment kits or Aim/Cunning augment. See his thread https://swtorponies.forumotion.com/t621-pinkie-s-armory
If you need Strength/Willpower/Power/Endurance augments, you can ask me(mail to Raizel ingame). I can make them for you but with a small price 40k each or 4 Advanced Neural Augmentor each.
crazyBE Unicorn
Posts : 881 Join date : 2011-12-20 Location : Belgium
Subject: Re: Terror From Beyond HM Strategy Thu Oct 11, 2012 10:00 am
Shinjiro wrote:
For anyone that is interested in doing the op: Seeing how TFB HM tunes very tightly in term of gears, the bigger numbers the better so if you're finding your gears lacking some augments or augment slots,you can ask Pinkie for augment kits or Aim/Cunning augment. See his thread https://swtorponies.forumotion.com/t621-pinkie-s-armory
If you need Strength/Willpower/Power/Endurance augments, you can ask me(mail to Raizel ingame). I can make them for you but with a small price 40k each or 4 Advanced Neural Augmentor each.
Or you could not care about the +2 to main stat and endurance and ask shin to make blue augments
Shinjiro Royal Guard
Posts : 292 Join date : 2012-01-26
Subject: Re: Terror From Beyond HM Strategy Thu Oct 11, 2012 10:18 am
crazyBE wrote:
Or you could not care about the +2 to main stat and endurance and ask shin to make blue augments
That too
Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
Subject: Re: Terror From Beyond HM Strategy Thu Oct 11, 2012 10:35 am
Also Dulfy's guild got TFB down yesterday, expecting a guide soon.
Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
Subject: Re: Terror From Beyond HM Strategy Mon Oct 15, 2012 6:11 pm
UPDATE:
Well Dulfy is taking forever so here is a nice concise guide for the last boss. Not too many changes only 2 new mechanics per phase.
Spoiler:
Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
Subject: Re: Terror From Beyond HM Strategy Mon Oct 22, 2012 5:26 pm
UPDATE:
Operator IX; Disinfection
Spoiler:
No one really knows what causes this but it usually one shots a none tank (19k), happens after Black Obtuse and ignores taunts. There are currently two theories.
1) (From TOR forums) Some one run into or through the wrong circle. The most likely cause is people running through wrong circles. Can be avoided by everyone staying in the middle and then only running straight for their colour. do not run outside and then look for a circle of your own colour. Hard to prove as no one runs into the wrong colour on purpose but we could try to wipe/sacrifice combat rez on purpose just to prove it.
Explanation for those 30k tanks from 5/5 guilds.
Spoiler:
See this. The numbers are quite interesting but the most important part is this:
Percentage of damage affected by defensive stats: 56.15% (compared to EC HM, which is 81.66%) Funnily enough this makes Vanguards the worst tanks for TFB.
However, we did not have major problems with mitigation heavy Vanguards. I can't say how the healing is on Operator IX and Kephess but the general rule of thumb is that mitigation > endurance. Another thing to consider is the psychology of healing. First and foremost a healer is just concerned with 8 or 16 red bars and you intuitively pay the most attention to the one that is shortest (which makes Kel'sara's Force Leech such a pain for healers). If tanks have disproportionally more health (30k) their HP bars will be at 66% when they are at 20k (the max health of everyone else). As such you may overlook a dps at 75% of his health (15k) and there a lot of attacks aimed at the dps in TFB HM which do around 15k damage or more often without enough warning to top them off if your big and fast heals are on cd because you just used them on the tanks. Obviously if you are always running with high HP tanks you will be used to it so it won't be a massive problem.
I want the tanks and healers to comment on this.
Last edited by Derpy on Tue Oct 23, 2012 2:51 am; edited 1 time in total
Pinkie Pie Event Mane
Posts : 742 Join date : 2011-06-25 Location : Indianapolis, IN
Subject: Re: Terror From Beyond HM Strategy Mon Oct 22, 2012 6:55 pm
Darth Dreselus wrote:
2) (From Dulfy) Targets second highest threat. Can be easily proven by tanks taunting during black obtuse at about 1 or 2s apart from each other. If Disinfection then hits the tank that taunted first we can prove this is what causes it. It is then possible to simply Force Armour the tank which taunted first.
We wouldn't even have to space the taunts at all if that was the case. Just have us both taunt near the end of black obtuse.
Darth Dreselus wrote:
Percentage of damage affected by defensive stats: 56.15% (compared to EC HM, which is 81.66%) Funnily enough this makes Vanguards the worst tanks for TFB.
Actually, that isn't quite true. Vanguards are not more reliant on defensive stats, because they have both the highest armor and universal damage reduction of all three tanks. It's the combination of attacks that bypass shields/defense and damage that bypasses armor that makes it hard on vanguards. This is because they don't have mechanics that are independent of attack/damage type, such as self heals (shadow) or a bubble (guardian).
Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
Subject: Re: Terror From Beyond HM Strategy Mon Oct 22, 2012 7:21 pm
Pinkie Pie wrote:
Darth Dreselus wrote:
2) (From Dulfy) Targets second highest threat. Can be easily proven by tanks taunting during black obtuse at about 1 or 2s apart from each other. If Disinfection then hits the tank that taunted first we can prove this is what causes it. It is then possible to simply Force Armour the tank which taunted first.
We wouldn't even have to space the taunts at all if that was the case. Just have us both taunt near the end of black obtuse.
Then I would not know which 1 to FA. It has a cd in DPS spec.
Pinkie Pie wrote:
Darth Dreselus wrote:
Percentage of damage affected by defensive stats: 56.15% (compared to EC HM, which is 81.66%) Funnily enough this makes Vanguards the worst tanks for TFB.
Actually, that isn't quite true. Vanguards are not more reliant on defensive stats, because they have both the highest armor and universal damage reduction of all three tanks. It's the combination of attacks that bypass shields/defense and damage that bypasses armor that makes it hard on vanguards. This is because they don't have mechanics that are independent of attack/damage type, such as self heals (shadow) or a bubble (guardian).
Oh ye that statement was meant to refer to the rest of the thread, not the basic damage mitigation.
Guest Guest
Subject: Re: Terror From Beyond HM Strategy Mon Oct 22, 2012 8:21 pm
5:36 Kaizu gets hit with disinfection. 8:11 Kaizu gets hit with disinfection
No possible way a healer could be 2nd in aggro even if he drops aggro on everyone. Still couldn't happen. Also in that video i get hit with 20 ticks of disinfection.
The only way it would make sense is if it was random. Sometimes pinkie was targetted by it, sometimes goopy, sometimes the healers, sometimes me.
Writhing horror - 81% can be mitigated by armour Dread guard - 56% can be mitigated by armour Operator IX - 100% can be mitigated by armour Kephess - 86% can be mitigated by armour
Fluttershy Founder Mane
Posts : 1944 Join date : 2011-06-17 Location : Redmond, Washington
Subject: Re: Terror From Beyond HM Strategy Mon Oct 22, 2012 11:03 pm
5:36 Kaizu gets hit with disinfection. 8:11 Kaizu gets hit with disinfection
No possible way a healer could be 2nd in aggro even if he drops aggro on everyone. Still couldn't happen. Also in that video i get hit with 20 ticks of disinfection.
The only way it would make sense is if it was random. Sometimes pinkie was targetted by it, sometimes goopy, sometimes the healers, sometimes me.
Writhing horror - 81% can be mitigated by armour Dread guard - 56% can be mitigated by armour Operator IX - 100% can be mitigated by armour Kephess - 86% can be mitigated by armour
I have no clue on Disinfection. Threat would make sense since I was killed in that video and I only appeared to have stepped in purple circle, then again how the hell did Kaizu get hit? All that healer threat.
Also, I look good in that video.
Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
Subject: Re: Terror From Beyond HM Strategy Mon Oct 22, 2012 11:18 pm
5:36 Kaizu gets hit with disinfection. 8:11 Kaizu gets hit with disinfection
After watching the video it is most likely running through a wrong circle, it seem to also happen after the circle has been deactivated but Black Obtuse is still up.
5:28 Pinkie runs through wrong circle - 5:36 Kaizu gets hit 6:27 Sec runs at tangent through blue, 6:30 Kaizu runs through deactivated wrong circle - 6:42 Goopy gets hit 8:08 Kenshi runs through wrong circle - 8:13 Ziph gets hit 8:44 Goopy gets hit, this time I did not spot anyone because of flashing and movement in the video. 9:03 Kaizu runs through wrong circle - 9:21 Kenshi and Sec die, this is, however, due to Sec not having the required debuff which is lost at 5:08 as there was purple on purple, probably a bug.
Writhing horror - 81% can be mitigated by armour Dread guard - 56% can be mitigated by armour Operator IX - 100% can be mitigated by armour Kephess - 86% can be mitigated by armour
Explains why Dread Guard is such a bitch to heal. By mitigated by armour do you mean just armour or Def/Shield as well?
Also from the parser it seems that Disinfection is just something he does but if a circle is fucked up he will not target the tank with it. When hitting a tank it is pitiful damage.
Last edited by Darth Dreselus on Mon Oct 22, 2012 11:34 pm; edited 1 time in total
Shinjiro Royal Guard
Posts : 292 Join date : 2012-01-26
Subject: Re: Terror From Beyond HM Strategy Mon Oct 22, 2012 11:31 pm
Quote :
6:27 Sec runs at tangent through blue, 6:30 Kaizu runs through deactivated wrong circle - 6:42 Goopy gets hit 8:44 Goopy gets hit, this time I did not spot anyone because of flashing and movement in the video.
Poor Goopy
Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
Subject: Re: Terror From Beyond HM Strategy Mon Oct 22, 2012 11:39 pm
Shinjiro wrote:
Quote :
6:27 Sec runs at tangent through blue, 6:30 Kaizu runs through deactivated wrong circle - 6:42 Goopy gets hit 8:44 Goopy gets hit, this time I did not spot anyone because of flashing and movement in the video.
Poor Goopy
That second time I am standing close to blue if I moved even a bit backwards I would have walked into it.
I also like how I run through yellow at 9:36 but it stays up.
Fluttershy Founder Mane
Posts : 1944 Join date : 2011-06-17 Location : Redmond, Washington
Subject: Re: Terror From Beyond HM Strategy Tue Oct 23, 2012 2:01 am
Shinjiro wrote:
Quote :
6:27 Sec runs at tangent through blue, 6:30 Kaizu runs through deactivated wrong circle - 6:42 Goopy gets hit 8:44 Goopy gets hit, this time I did not spot anyone because of flashing and movement in the video.
Poor Goopy
That boss was pissed at my mad burst.
crazyBE Unicorn
Posts : 881 Join date : 2011-12-20 Location : Belgium
Subject: Re: Terror From Beyond HM Strategy Tue Oct 23, 2012 2:48 am
5:36 Kaizu gets hit with disinfection. 8:11 Kaizu gets hit with disinfection
After watching the video it is most likely running through a wrong circle, it seem to also happen after the circle has been deactivated but Black Obtuse is still up.
5:28 Pinkie runs through wrong circle - 5:36 Kaizu gets hit 6:27 Sec runs at tangent through blue, 6:30 Kaizu runs through deactivated wrong circle - 6:42 Goopy gets hit 8:08 Kenshi runs through wrong circle - 8:13 Ziph gets hit 8:44 Goopy gets hit, this time I did not spot anyone because of flashing and movement in the video. 9:03 Kaizu runs through wrong circle - 9:21 Kenshi and Sec die, this is, however, due to Sec not having the required debuff which is lost at 5:08 as there was purple on purple, probably a bug.
Writhing horror - 81% can be mitigated by armour Dread guard - 56% can be mitigated by armour Operator IX - 100% can be mitigated by armour Kephess - 86% can be mitigated by armour
Explains why Dread Guard is such a bitch to heal. By mitigated by armour do you mean just armour or Def/Shield as well?
Also from the parser it seems that Disinfection is just something he does but if a circle is fucked up he will not target the tank with it. When hitting a tank it is pitiful damage.
There are kinetic abilities that are Force/Tech (project). So not all that is mitigated by armour can be Dodged/shielded.
On the other hand all that can be shielded/dodged is mitigated by armour as well since all melee/ranged is kinetic/energy damage.
Guest Guest
Subject: Re: Terror From Beyond HM Strategy Tue Oct 23, 2012 10:22 am
Think the best solution to this problem is just to have a sage force armour the dps and healers during black obtuse. I know you will be bad at it because of dps sage having cd on force armour.
Also i don't think we accounted for the situation at 5:10 happening I don't think it was a bug. I think that if a purple deletion protocol is cast on a purple player then the 2nd player moving into my circle is unncessary.
Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
Subject: Re: Terror From Beyond HM Strategy Tue Oct 23, 2012 12:20 pm
Amorphic wrote:
Think the best solution to this problem is just to have a sage force armour the dps and healers during black obtuse. I know you will be bad at it because of dps sage having cd on force armour.
Or I could...dare I say it...heal.
Guest Guest
Subject: Re: Terror From Beyond HM Strategy Tue Oct 23, 2012 2:19 pm
Derpy wrote:
Amorphic wrote:
Think the best solution to this problem is just to have a sage force armour the dps and healers during black obtuse. I know you will be bad at it because of dps sage having cd on force armour.
Or I could...dare I say it...heal.
Why not both?
crazyBE Unicorn
Posts : 881 Join date : 2011-12-20 Location : Belgium
Subject: Re: Terror From Beyond HM Strategy Tue Oct 23, 2012 5:05 pm
Derpy wrote:
Amorphic wrote:
Think the best solution to this problem is just to have a sage force armour the dps and healers during black obtuse. I know you will be bad at it because of dps sage having cd on force armour.
Or I could...dare I say it...heal.
What madness is this? Surely you must derp and not heal.
Fluttershy Founder Mane
Posts : 1944 Join date : 2011-06-17 Location : Redmond, Washington
Subject: Re: Terror From Beyond HM Strategy Tue Oct 23, 2012 7:15 pm
Amorphic wrote:
Also i don't think we accounted for the situation at 5:10 happening I don't think it was a bug. I think that if a purple deletion protocol is cast on a purple player then the 2nd player moving into my circle is unncessary.
I hope that's the case as if it weren't that would get really annoying. Also, since when can Dreselus heal?
Guest Guest
Subject: Re: Terror From Beyond HM Strategy Wed Oct 24, 2012 6:50 am
Fluttershy wrote:
Amorphic wrote:
Also i don't think we accounted for the situation at 5:10 happening I don't think it was a bug. I think that if a purple deletion protocol is cast on a purple player then the 2nd player moving into my circle is unncessary.
I hope that's the case as if it weren't that would get really annoying. Also, since when can Dreselus heal?
you can see my deletion protection thing gets used up before you move into my circle.