Star Ponies


 
HomeFAQSearchUsergroupsRegisterLog in

Share | 
 

 HM Soa: Dead and Gone

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
crazyBE
Unicorn
Unicorn
avatar

Posts : 881
Join date : 2011-12-20
Location : Belgium

PostSubject: Re: HM Soa: Dead and Gone   Fri Mar 16, 2012 10:49 pm

Applejack wrote:
Fluttershy wrote:
I'll talk to Pinkie about fitting in a 16-man Normal/Hard KP or something. The group would have to be selective based off the main factor of skill. The people who completed both hardmodes are prime candidates.

Also, I find it funny that only our European players are vocal about guild progression. Just saying. Muffins!?!

Kenshi, Reg and Me (and a few others) were vocal about guild progression thats y theres a core group now remember =P

That explains why some of the core group doesn't care about the 16 man and gives up after 1 wipe on nightmare Jarg and Sorno. Totally means they want guild progression.

The core isn't about progression: it's about having 1 fixed team who can raid knowing they always have a good group.
Back to top Go down
Guest
Guest



PostSubject: Re: HM Soa: Dead and Gone   Fri Mar 16, 2012 11:01 pm

crazyBE wrote:
Applejack wrote:
Fluttershy wrote:
I'll talk to Pinkie about fitting in a 16-man Normal/Hard KP or something. The group would have to be selective based off the main factor of skill. The people who completed both hardmodes are prime candidates.

Also, I find it funny that only our European players are vocal about guild progression. Just saying. Muffins!?!

Kenshi, Reg and Me (and a few others) were vocal about guild progression thats y theres a core group now remember =P

That explains why some of the core group doesn't care about the 16 man and gives up after 1 wipe on nightmare Jarg and Sorno. Totally means they want guild progression.

The core isn't about progression: it's about having 1 fixed team who can raid knowing they always have a good group.

This is the first mmo I've raided in, in future I'll know to join raiding guilds at least.

In about 2 weeks the furthest any of characters have gotten from the gav daragon is supplies on the fleet and pvp just bores me.

Currently I'm struggling to find a reason to keep playing this game.
Back to top Go down
Fluttershy
Founder Mane
Founder Mane
avatar

Posts : 1944
Join date : 2011-06-17
Location : Redmond, Washington

PostSubject: Re: HM Soa: Dead and Gone   Sat Mar 17, 2012 12:38 am

I'm up for some progression. I'd like to be apart of/see a group take on Nightmare mode. The main issue here is that I feel the core group and non-core group members have a mix of players that want/don't want to try Nightmare or have the right balance to do so.

I would like to look into possibly setting a day for a dedicated Nightmare team. I'll have to talk to some people though.

_________________
Back to top Go down
http://swtorponies.enjin.com/home
Derpy
Mane
avatar

Posts : 1194
Join date : 2011-10-10
Location : England, Russia or Czech

PostSubject: Re: HM Soa: Dead and Gone   Sat Mar 17, 2012 11:29 am

Fluttershy wrote:
I'm up for some progression. I'd like to be apart of/see a group take on Nightmare mode. The main issue here is that I feel the core group and non-core group members have a mix of players that want/don't want to try Nightmare or have the right balance to do so.

I would like to look into possibly setting a day for a dedicated Nightmare team. I'll have to talk to some people though.

*Starts jumping and waving arms to attract attention*

_________________
Victory and a Muffin!
Rule 34(b) of the Interwebz: If it exists, there is a pony of it.

Derpyn, Toughen, Bluffin, Roughen, Flithy-rich, Ironwill, Timberwulf, Ahuizotl
Back to top Go down
Cloudchaser
Pony
Pony
avatar

Posts : 130
Join date : 2012-02-11
Location : The Magical Land of New Jersey

PostSubject: Re: HM Soa: Dead and Gone   Sat Mar 17, 2012 12:15 pm

Fluttershy wrote:
I'm up for some progression. I'd like to be apart of/see a group take on Nightmare mode. The main issue here is that I feel the core group and non-core group members have a mix of players that want/don't want to try Nightmare or have the right balance to do so.

I would like to look into possibly setting a day for a dedicated Nightmare team. I'll have to talk to some people though.

Pick me! Pick me!
Back to top Go down
crazyBE
Unicorn
Unicorn
avatar

Posts : 881
Join date : 2011-12-20
Location : Belgium

PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 18, 2012 8:52 am

Fluttershy wrote:
I'm up for some progression. I'd like to be apart of/see a group take on Nightmare mode. The main issue here is that I feel the core group and non-core group members have a mix of players that want/don't want to try Nightmare or have the right balance to do so.

I would like to look into possibly setting a day for a dedicated Nightmare team. I'll have to talk to some people though.

If you're okay with me not using my mic when they're past 12am my time.
Back to top Go down
Sponsored content




PostSubject: Re: HM Soa: Dead and Gone   

Back to top Go down
 

HM Soa: Dead and Gone

View previous topic View next topic Back to top 

 Similar topics

-
» 2 fast 2 dead
» Walking Dead figures
» Dead Island thoughts
» Dead Mountaineer's Hotel
» Walking dead starts back up tomorrow night
Page 2 of 2Go to page : Previous  1, 2

Permissions in this forum:You cannot reply to topics in this forum
Star Ponies :: MLP Friendship is Magic Guild :: General Discussion-