crazyBE Unicorn
Posts : 881 Join date : 2011-12-20 Location : Belgium
| Subject: Re: HM Soa: Dead and Gone Fri Mar 16, 2012 10:49 pm | |
| - Applejack wrote:
- Fluttershy wrote:
- I'll talk to Pinkie about fitting in a 16-man Normal/Hard KP or something. The group would have to be selective based off the main factor of skill. The people who completed both hardmodes are prime candidates.
Also, I find it funny that only our European players are vocal about guild progression. Just saying. Kenshi, Reg and Me (and a few others) were vocal about guild progression thats y theres a core group now remember =P That explains why some of the core group doesn't care about the 16 man and gives up after 1 wipe on nightmare Jarg and Sorno. Totally means they want guild progression. The core isn't about progression: it's about having 1 fixed team who can raid knowing they always have a good group. |
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Guest Guest
| Subject: Re: HM Soa: Dead and Gone Fri Mar 16, 2012 11:01 pm | |
| - crazyBE wrote:
- Applejack wrote:
- Fluttershy wrote:
- I'll talk to Pinkie about fitting in a 16-man Normal/Hard KP or something. The group would have to be selective based off the main factor of skill. The people who completed both hardmodes are prime candidates.
Also, I find it funny that only our European players are vocal about guild progression. Just saying. Kenshi, Reg and Me (and a few others) were vocal about guild progression thats y theres a core group now remember =P That explains why some of the core group doesn't care about the 16 man and gives up after 1 wipe on nightmare Jarg and Sorno. Totally means they want guild progression.
The core isn't about progression: it's about having 1 fixed team who can raid knowing they always have a good group.
This is the first mmo I've raided in, in future I'll know to join raiding guilds at least. In about 2 weeks the furthest any of characters have gotten from the gav daragon is supplies on the fleet and pvp just bores me. Currently I'm struggling to find a reason to keep playing this game. |
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Fluttershy Founder Mane
Posts : 1944 Join date : 2011-06-17 Location : Redmond, Washington
| Subject: Re: HM Soa: Dead and Gone Sat Mar 17, 2012 12:38 am | |
| I'm up for some progression. I'd like to be apart of/see a group take on Nightmare mode. The main issue here is that I feel the core group and non-core group members have a mix of players that want/don't want to try Nightmare or have the right balance to do so.
I would like to look into possibly setting a day for a dedicated Nightmare team. I'll have to talk to some people though. |
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Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
| Subject: Re: HM Soa: Dead and Gone Sat Mar 17, 2012 11:29 am | |
| - Fluttershy wrote:
- I'm up for some progression. I'd like to be apart of/see a group take on Nightmare mode. The main issue here is that I feel the core group and non-core group members have a mix of players that want/don't want to try Nightmare or have the right balance to do so.
I would like to look into possibly setting a day for a dedicated Nightmare team. I'll have to talk to some people though. *Starts jumping and waving arms to attract attention* |
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Cloudchaser Pony
Posts : 130 Join date : 2012-02-11 Location : The Magical Land of New Jersey
| Subject: Re: HM Soa: Dead and Gone Sat Mar 17, 2012 12:15 pm | |
| - Fluttershy wrote:
- I'm up for some progression. I'd like to be apart of/see a group take on Nightmare mode. The main issue here is that I feel the core group and non-core group members have a mix of players that want/don't want to try Nightmare or have the right balance to do so.
I would like to look into possibly setting a day for a dedicated Nightmare team. I'll have to talk to some people though. Pick me! Pick me! |
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crazyBE Unicorn
Posts : 881 Join date : 2011-12-20 Location : Belgium
| Subject: Re: HM Soa: Dead and Gone Sun Mar 18, 2012 8:52 am | |
| - Fluttershy wrote:
- I'm up for some progression. I'd like to be apart of/see a group take on Nightmare mode. The main issue here is that I feel the core group and non-core group members have a mix of players that want/don't want to try Nightmare or have the right balance to do so.
I would like to look into possibly setting a day for a dedicated Nightmare team. I'll have to talk to some people though. If you're okay with me not using my mic when they're past 12am my time. |
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| Subject: Re: HM Soa: Dead and Gone | |
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