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PostSubject: HM Soa: Dead and Gone   Mon Mar 05, 2012 2:37 pm

Didn't see a post fer this yet, but yeah. Ding Dong Glitch Heads Dead. I want that Car!! SO awesome!



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PostSubject: Re: HM Soa: Dead and Gone   Mon Mar 05, 2012 6:35 pm

Bitch got what was coming to him!

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PostSubject: Re: HM Soa: Dead and Gone   Mon Mar 05, 2012 7:06 pm

My only regret is that I wasn't there to shove a stone up his ass. How many attempts did it take you guys in that run?

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PostSubject: Re: HM Soa: Dead and Gone   Tue Mar 06, 2012 8:11 am

Congratz you 8 Yay~!
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PostSubject: Re: HM Soa: Dead and Gone   Tue Mar 06, 2012 9:27 am

Fluttershy wrote:
My only regret is that I wasn't there to shove a stone up his ass. How many attempts did it take you guys in that run?

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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 1:13 am

Another HM Soa bites the dust. Dreselus and Soulreaper both got chests, I got a Columi main hand, and there was no mount. Two groups confirmed for being kickass!

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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 6:30 am

And yet people still refuse to do 16 mans.

That really annoys me...
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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 9:48 am

I'm not against 16 mans. More chances for loots, yes? Rhyming? Anyways, that was awesome, woo! SO awesome!
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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 12:37 pm

Cloudchaser wrote:
I'm not against 16 mans. More chances for loots, yes? Rhyming? Anyways, that was awesome, woo! SO awesome!

If you want loots you're better off doing two 8 mans.
The reason why we want to do them is for guild progression. (you know, so we can tell ourselves that our guild has beaten one)
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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 1:24 pm

Amorphic wrote:
And yet people still refuse to do 16 mans.

That really annoys me...

I know right, Especially Karagga's since we don't even have issues with that anymore.

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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 1:49 pm

I'll talk to Pinkie about fitting in a 16-man Normal/Hard KP or something. The group would have to be selective based off the main factor of skill. The people who completed both hardmodes are prime candidates.

Also, I find it funny that only our European players are vocal about guild progression. Just saying. Muffins!?!

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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 2:11 pm

I am all for 16-man
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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 6:53 pm

When considering 16-mans, do keep in mind that Normal 16s are harder than 8 man hard modes, almost on par with 8 man Nightmare mode.

Except, that the loot isn't as good. If you need loot, doing 2 8 man hard modes is easier and gives better gear
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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 7:51 pm

Fluttershy wrote:
I'll talk to Pinkie about fitting in a 16-man Normal/Hard KP or something. The group would have to be selective based off the main factor of skill. The people who completed both hardmodes are prime candidates.

Also, I find it funny that only our European players are vocal about guild progression. Just saying. Muffins!?!

Kenshi, Reg and Me (and a few others) were vocal about guild progression thats y theres a core group now remember =P
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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 8:21 pm

I don't think anyone who wants to do the 16 man is really bothered with loot.

Also Derpy led an op, and it didn't fail wooooo!! (Granted it was normal and SOA is a pain to explain)

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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 8:41 pm

Darth Dreselus wrote:
I don't think anyone who wants to do the 16 man is really bothered with loot.

Also Derpy led an op, and it didn't fail wooooo!! (Granted it was normal and SOA is a pain to explain)

Derpy is awesome ops leader. Cupcaaakes~!
I'm just glad I didn't have to do the explaining =p

Rydel wrote:
When considering 16-mans, do keep in mind that Normal 16s are harder than 8 man hard modes, almost on par with 8 man Nightmare mode.

Except, that the loot isn't as good. If you need loot, doing 2 8 man hard modes is easier and gives better gear

KP: maybe
EV: nah. HM EV is a lot harder because lightning balls do 4k+ damage rather than 1k. That's a huge difference.

Fluttershy wrote:
The group would have to be selective based off the main factor of skill. The people who completed both hardmodes are prime candidates.

With a selection process like that you'll end up with the core group + the 8 who beat HM EV.

I mean it's KP. Don't think having beaten HM EV will make you more skilled for it seeing as how Soa is buggy as hell.
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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 9:31 pm

Rydel wrote:
When considering 16-mans, do keep in mind that Normal 16s are harder than 8 man hard modes, almost on par with 8 man Nightmare mode.

Except, that the loot isn't as good. If you need loot, doing 2 8 man hard modes is easier and gives better gear

Whaa???

It took us 3 attempts to kill soa 16 man normal.

It took us over a month to kill soa 8 man hard.

Here is the video.

http://www.youtube.com/watch?v=MvUGZYxteTY

Look at how undergeared some of our members were.

In the run we beat him on everyone had at least 18k hp.
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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 11:18 pm

Applejack wrote:
Kenshi, Reg and Me (and a few others) were vocal about guild progression thats y theres a core group now remember =P
I mean with the 16-man, you guys were more focused on getting a reliable group that just would knock down hardmodes and nightmare modes when you feel like it.

crazyBE wrote:
With a selection process like that you'll end up with the core group + the 8 who beat HM EV.

I mean it's KP. Don't think having beaten HM EV will make you more skilled for it seeing as how Soa is buggy as hell.
There are obviously members that are very capable of doing a 16-man KP that weren't in either of the groups that completed HM Soa. The 16 members who have completed HM Soa just have done more raids and thus are more likely geared. I put it poorly before, I wasn't trying to say they are better but they are technically more geared. Plus, there are members of that pool who most likely won't be interested in a 16-man or won't be able to attend one.

Rydel wrote:
When considering 16-mans, do keep in mind that Normal 16s are harder than 8 man hard modes, almost on par with 8 man Nightmare mode.

Except, that the loot isn't as good. If you need loot, doing 2 8 man hard modes is easier and gives better gear
I have been researching 16-mans for the past few days and they are actually under-tuned. Most groups aren't well geared but can still complete the bosses no problem. The hard part is coordinating 16 people, not ensuring that everyone can DPS hard enough. I firmly believe that we have plenty of skillful players to complete a 16 man hardmode KP, and complete a 16-man KP no problem.

The main issue is that the main reward is saying that you completed it, the loot is definitely not worth it if that's what you are after. I personally am more interested in gearing and perfecting our members so that we can stomp Nightmare mode into the ground.

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PostSubject: Re: HM Soa: Dead and Gone   Sun Mar 11, 2012 11:54 pm

Quote :

Rydel wrote:
When considering 16-mans, do keep in mind that Normal 16s are harder than 8 man hard modes, almost on par with 8 man Nightmare mode.

Except, that the loot isn't as good. If you need loot, doing 2 8 man hard modes is easier and gives better gear
I have been researching 16-mans for the past few days and they are actually under-tuned. Most groups aren't well geared but can still complete the bosses no problem. The hard part is coordinating 16 people, not ensuring that everyone can DPS hard enough. I firmly believe that we have plenty of skillful players to complete a 16 man hardmode KP, and complete a 16-man KP no problem.

The main issue is that the main reward is saying that you completed it, the loot is definitely not worth it if that's what you are after. I personally am more interested in gearing and perfecting our members so that we can stomp Nightmare mode into the ground.

then they reduced the difficulty of 16 mans I remember both our tanks died on the pylons and me and Reg had to kite the mobs around for the last switch AOE taunting and force running away.
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PostSubject: Re: HM Soa: Dead and Gone   Mon Mar 12, 2012 12:41 am

I haven't even done KP on hard yet. Muffins!?!

But yeah, gear isn't much of an issue for me anymore. But a 16-man KP would be awesome if we're actually considering it. Progression is always good. Plus, fun! I love fun things! SO awesome! (The only thing I really need is a new weapon, but that comes from KP anyways.)
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PostSubject: Re: HM Soa: Dead and Gone   Mon Mar 12, 2012 5:21 am

Amorphic wrote:


It took us 3 attempts to kill soa 16 man normal.
It took us over a month to kill soa 8 man hard.
Here is the video.
http://www.youtube.com/watch?v=MvUGZYxteTY
Look at how undergeared some of our members were.
In the run we beat him on everyone had at least 18k hp.

I'd like to point out that 16 man EV was my very first raid and compared to HM which I am doing with Columi/Rakata it was much easier.

Also it's a one-off achievement, not that we want to keep doing 16s. And if you don't want to do it Shy and Rydel then no pony is forcing you.

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PostSubject: Re: HM Soa: Dead and Gone   Mon Mar 12, 2012 6:07 am

Amorphic wrote:


http://www.youtube.com/watch?v=MvUGZYxteTY

Look at how undergeared some of our members were.

In the run we beat him on everyone had at least 18k hp.

Ah...the memory of me being weak. I do wonder how we would do now with the gear we have. Plus we all know the fights by now unlike that video where some of us were still asking questions on what to do with the balls of lightening chasing us.
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PostSubject: Re: HM Soa: Dead and Gone   Mon Mar 12, 2012 6:16 pm

I wouldn't mind coordinating the next 16man, but it seems there are a lot of differing opinions on how tough 16mans are.

In my opinion, we should at least do the normal 16 man KP. We would get a better idea of the 16 person difficulty, cross off another achievement, and we still wouldn't be locked out of a hard mode so those interested in gearing that week still can.

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PostSubject: Re: HM Soa: Dead and Gone   Mon Mar 12, 2012 9:11 pm

Fluttershy wrote:

crazyBE wrote:
With a selection process like that you'll end up with the core group + the 8 who beat HM EV.

I mean it's KP. Don't think having beaten HM EV will make you more skilled for it seeing as how Soa is buggy as hell.
There are obviously members that are very capable of doing a 16-man KP that weren't in either of the groups that completed HM Soa. The 16 members who have completed HM Soa just have done more raids and thus are more likely geared. I put it poorly before, I wasn't trying to say they are better but they are technically more geared. Plus, there are members of that pool who most likely won't be interested in a 16-man or won't be able to attend one.

Don't mind me being grumpy about not having beaten HM soa Muffins!?!
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PostSubject: Re: HM Soa: Dead and Gone   Fri Mar 16, 2012 9:47 pm

Hard Mode Eternity Vault.

Now completed in less that one hour.


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