Subject: Re: Update 1.2.2 Tue May 01, 2012 1:26 pm
Welp, there goes all my money now. Every fuck up is going to be death for everyone but stealthers. GG Bioware.
Ah well, not like this is something I am not used to. ToR is the first MMO I've played with a LOLevac. button, but it was a really nice button.
Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
Subject: Re: Update 1.2.2 Tue May 01, 2012 2:51 pm
On the other hand target markers can be bound, yay for tanks.
Fluttershy Founder Mane
Posts : 1944 Join date : 2011-06-17 Location : Redmond, Washington
Subject: Re: Update 1.2.2 Tue May 01, 2012 11:37 pm
They take my oh-shit button, I will clog their canyons with my body.
I had to edit this because
Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
Subject: Re: Update 1.2.2 Wed May 02, 2012 3:12 am
ROFL!!!! That's better than Nolan's stuff.
Shinjiro Royal Guard
Posts : 292 Join date : 2012-01-26
Subject: Re: Update 1.2.2 Wed May 02, 2012 12:21 pm
This is to prevent bug like can't combat ress or Soa missing floor when using exit area during the fight. I'm ok with this as long as i'm not stuck in a FP/Op during combat, which haven't happened to me since 1.2 .
Rydel Unicorn
Posts : 829 Join date : 2011-08-11 Location : Orlando
Subject: Re: Update 1.2.2 Wed May 02, 2012 2:38 pm
Amorphic wrote:
Don't understand why being able to exit area in combat breaks their game in any way.
I guess they didn't like the fact that "wipes" were really only about half the raid dying. Sadistic bastards.
In an MMO, new money is constantly entering the economy. In order to prevent hyperinflation, money syncs are very important.