Don't know about solo, but it relies a lot on Guardian Leap for survivability.
In groups, I'm just as easy to heal, and that's with me not leaping constantly, so I don't have my 20% reduction up as much as I should. On threat, I have less snap threat, which can be a problem early in the fight, but I have more DoT, so having to move out of melee range is less of a problem
Also, unremitting means I can't get stunned or knocked back right after jumping in