| 2.6 Preview; Gunships, Bombers and Class Changes | |
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Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
| Subject: 2.6 Preview; Gunships, Bombers and Class Changes Mon Jan 06, 2014 10:29 pm | |
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Skarkdahn Colt
Posts : 188 Join date : 2011-12-13 Location : United Kingdom
| Subject: Re: 2.6 Preview; Gunships, Bombers and Class Changes Tue Jan 07, 2014 12:34 pm | |
| I propose the motion to nickname this particular patch "Kaizu".
Certainly, it will be very interesting to see how the Commando changes change their effectiveness in certain fights; I can see the Raptus, Calphayus, and Council fights in particular being made much easier on the healing front with the multiple Trauma probes.
As for the changes to Scoundrel, well, I'll reserve judgment until after we know for sure what's being changed.
Also, Bombers, whoo. |
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Fluttershy Founder Mane
Posts : 1944 Join date : 2011-06-17 Location : Redmond, Washington
| Subject: Re: 2.6 Preview; Gunships, Bombers and Class Changes Tue Jan 07, 2014 6:28 pm | |
| I was thinking, what is the animation for self-heal Hammer Shots? If it's not turning the cannon around and shooting yourself I'll be very disappointed. |
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Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
| Subject: Re: 2.6 Preview; Gunships, Bombers and Class Changes Thu Jan 09, 2014 7:01 am | |
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Fluttershy Founder Mane
Posts : 1944 Join date : 2011-06-17 Location : Redmond, Washington
| Subject: Re: 2.6 Preview; Gunships, Bombers and Class Changes Thu Jan 09, 2014 6:36 pm | |
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Fluttershy Founder Mane
Posts : 1944 Join date : 2011-06-17 Location : Redmond, Washington
| Subject: Re: 2.6 Preview; Gunships, Bombers and Class Changes Fri Jan 10, 2014 8:38 pm | |
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Skarkdahn Colt
Posts : 188 Join date : 2011-12-13 Location : United Kingdom
| Subject: Re: 2.6 Preview; Gunships, Bombers and Class Changes Thu Jan 16, 2014 2:47 pm | |
| Condensed Bomber component upgrade stats from the PTS, for those of you who don't know them already and haven't been on the PTS yet to find out. These stats do not include those for weapons, engines, or systems which can be found on ships already in the game, as there is no difference between them with this new ship, which are as follows: ( Unlocked for use immediately on Warcarrier/Firehauler; Unlocked for use immediately on Rampart MkIV; Unlocked for use immediately on all Bombers) Primary: Light/Heavy/ Standard Laser Cannons (All Bombers) Secondary: Concussion Missiles (Warcarrier/Firehauler) Proton Torpedoes (All Bombers) Shields: Charged Plating (Rampart MkIV) Engines: Shield Power Converter (All Bombers) Interdiction Drive (All Bombers) Armour: Deflection/Lightweight/ Reinforced Armour (All Bombers) Magazine: Regeneration/ Munitions Capacity/Power Pool Extender (All Bombers) Reactor: Regeneration/ Large/ Turbo Reactor (All Bombers) Sensors: Communication/ Range/Dampening Sensors (All Bombers) The Warcarrier and Firehauler both specialise in Drones, whilst the Rampart MkIV specialises in mines. Warcarrier/G-X1 Firehauler [Cartel]:- Spoiler:
Interdiction Sentry Drone [Systems]: Missile Sentry Drone [Systems]: Railgun Sentry Drone [Systems]: Repair Drone [Shields]: Rampart Mark Four:- Spoiler:
Concussion Mines [Systems]: Interdiction Mines [Systems]: Ion Mines [Systems]: Seismic Mines [Secondary]: All Bombers:- Spoiler:
Hyperspace Beacon [Engines]: Overcharged Shield [Shield]: Seeker Mines [Secondary]: Shield Projector [Shield]:
I hope you guys find this somewhat useful. Certainly, based upon these stats and bits of information, Bombers look to be quite powerful when fully-upgraded. Base Stats with non-Companion Crew members: ( All Bombers; Rampart MkIV; Warcarrier/GX-1 Firehauler) Blasters:- Spoiler:
Weapon Power Capacity: 110
Weapon Power Regen Rate: 10.8/10.0 power per second
Weapon Power Regeneration Delay: 1.5 seconds Shields:- Spoiler:
Shield Power Capacity [per shield arc]: 2520/1944
Shield Power Regen Rate [per shield arc]: 49.5/103.5 power per second
Shield Power Regeneration Delay: 4.6/6 seconds
Shield Bleedthrough: 0%
Hull:- Spoiler:
Max Health: 2160/2000
Damage Reduction: 10%/18%
Engines:- Spoiler:
Engine Power Capacity: 100
Engine Power Regen Rate: 5
Engine Power Regeneration Delay: 3
Engine Speed: 636m per second
Pitch: 1.32 degrees per second
Yaw: 0.78 degrees per second
Evasion: 6%
Afterburner Speed Boost: 320%
Afterburner Cost: 5
Afterburner Consumption Rate: 10.4 power per second
Sensors:- Spoiler:
Sensor Detection Range: 17000/15000m
Sensor Communication Range: 12500/16500m
Sensor Dampening: 0m
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Shinjiro Royal Guard
Posts : 292 Join date : 2012-01-26
| Subject: Re: 2.6 Preview; Gunships, Bombers and Class Changes Fri Jan 17, 2014 12:31 pm | |
| http://www.swtor.com/community/showthread.php?p=7122422#edit7122422 - Quote :
- Hey everyone,
I wanted to give everyone a bit of a heads up that in the next iteration of 2.6 on the PTS, we are making some changes to Vengeance Warriors and Vigilance Knights:
Sith Warrior Juggernaut Vengeance
Slightly increased the damage dealt by Shatter. Shatter now deals Internal Damage instead of Elemental Damage, as the tooltip indicates. Rampage has been redesigned: Impale and Shatter have a 33.3/66.7/100% chance to produce a stack of Rampage. At 2 stacks, Rampage finishes the cooldown on Ravage and generates 3 Rage.
Jedi Knight Jedi Guardian Vigilance
Slightly increased the damage dealt by Plasma Brand. Zen Strike has been redesigned: Overhead Slash and Plasma Brand have a 33.3/66.7/100% chance to produce a stack of Zen Strike. At 2 stacks, Zen Strike finishes the cooldown on Master Strike and generates 3 Focus.
I also wanted to thank everyone for their feedback. I am constantly taking this information and reporting back to the appropriate developers. So while we are not able to respond to everything, I am making sure you are all heard. |
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Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
| Subject: Re: 2.6 Preview; Gunships, Bombers and Class Changes Fri Jan 17, 2014 2:04 pm | |
| All these great changes but the butthurt of snipers is the best part. |
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Fluttershy Founder Mane
Posts : 1944 Join date : 2011-06-17 Location : Redmond, Washington
| Subject: Re: 2.6 Preview; Gunships, Bombers and Class Changes Mon Feb 03, 2014 5:46 pm | |
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Derpy Mane
Posts : 1195 Join date : 2011-10-10 Location : England, Russia or Czech
| Subject: Re: 2.6 Preview; Gunships, Bombers and Class Changes Mon Feb 03, 2014 5:55 pm | |
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Skarkdahn Colt
Posts : 188 Join date : 2011-12-13 Location : United Kingdom
| Subject: Re: 2.6 Preview; Gunships, Bombers and Class Changes Mon Feb 03, 2014 6:07 pm | |
| Let the fun begiiiiiiiiiiiiiiiiin |
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