I was bored and decided to randomly use the parser to check my DPS
Note: Reload is NOT in my rotation, not even for burst. I try to never use it so that it's available for 'oh shit healer died, I need to keep up my team' moments.
Those rarely happen outside of Toth+Zorn Champion Guy but it's always nice to have a backup.
StatsAim: 2008
Power: 638
Accuracy: 222 (98.18%)
Crit: 430 (40.90%)
Surge: 393 (78.34%)
Still need to finish replacing 93 Surge + Endurance with 70 Crit + 178(?) Accuracy.
Skill TreeTorhead ThingyReserve Round can be replaced with Advance Tech. (45s CC is useful on Vorgath and random mobs though)
Quick Thinking with Cell Capacitor. (I only use Reload for when I start healing...which you should NEVER do without Quick Thinking anyways)
15s fight: ~1745 DPS
Who ever said commando are shit burst?
This is Soa and Kephess Walker burst since it starts combat with Plasma Grenade. Baradium Bomber would add 1.5 seconds to that reducing burst. I ended the fight with 4 ammo but both those fights give you time to get it back afterwards by spamming Hammer Shot + HIB anyways.
Note: Just now realised I forgot to use my adrenal :p
4m05 fight: 1401.7 DPS
Grav Round: ......................................27.88%
Full Auto: ..........................................23.71%
Demolition Round: .............................14.11%
High Impact Bolt: ...............................10.59%
Hammer Shot: .....................................9.54%
Plasma Grenade + Radiation Burns: ......8.32%
Mortar Volley: ......................................5.85%
On the day 1.2 launched I did the same and got 1200 DPS with 33% Full Auto and 30% Grav Round.
After all the buffs to Full Auto I somehow do more damage with Grav Round now
My hammer shot also got a 2% boost =p.
Rotation0) Rhythm Augmentation Droid
1) Plasma Grenade + Reserved Powercell + Tech Override (every 2m once Plasma Grenade is off cd)
1) *Plasma Grenade (whenever it's off cd and you have 10+ ammo)
2) Demolition Round (2+ stacks of Grav vortex)
3) Full Auto (Curtain of Fire)
4) High Impact Bolt (whenever it's off cd and you don't have max ammo)
5) Mortar Volley (exception: when you need it in the fight for adds)
6) Grav Round
7) Hammer Shot (whenever your ammo is at 3 bars regen)
I drop below 8 ammo a lot but 1 hammer shot + the natural regen + a free HIB if it's off cd get me back up in no time.
If you're at full ammo for over 1/4th of the fight you're not doing it right.
If you ever drop below 3 ammo regen and your reload is on cd you're not doing it right either.
Note: I hate Elara. She kept shooting the training dummy even after combat ended forcing me to dismiss her and start all over again.