Fluttershy Founder Mane
Posts : 1944 Join date : 2011-06-17 Location : Redmond, Washington
| Subject: Fluttershy's Shack Fri Jan 06, 2012 8:55 pm | |
| ~~~Fluttershy's Shack~~~ Hey, hey, hey, come on in! Welcome one and all to Fluttershy's Shack! Below you'll find a variety of goods and services that I can provide to anyone and everyone at the fairest rates around. My shop will always be expanding so make sure to check back for updates to my stock. Payment:Please send all credits, materials, and goods to Angelfluttershy for Republic orders, or to Mister'kidd for Empire orders.There are a few ways to compensate me for goods. Here are the ways you can acquire exactly what you need the way you want to get it. Credits: Simple, just send me the asking price and you'll get your order filled ASAP. Materials: Crafted items are noted with the required materials to make them. If you send me all the materials to cover your order I'll just send you back the result. If I get a critical on items like Mods and Armorings with your materials then you will receive the extra Mods and Armorings produced. I do not have a service charge if you send me all the materials, but tips are greatly appreciated as some of these items take a very long time to make. Armoring:Stats:Tanking Armoring: Armoring 22 Artifact: +41 End, +39 [class stat] ---Materials: x4 Durasteel, x4 Thermoplast Flux, x4 Zal Alloy, x4 Mandalorian Iron per unit ---Credits: 45k per unit Prototype: +36 End, +34 [class stat] Premium: +30 End, +28 [class stat] DPS/Healer Armoring: Armoring 22 Artifact: +33 End, +47 [class stat] ---Materials: x4 Durasteel, x4 Thermoplast Flux, x4 Zal Alloy, x4 Mandalorian Iron per unit ---Credits: 45k per unit Prototype: +29 End, +41 [class stat] Premium: +24 End, +34 [class stat] Schematics: The quality indicates availability. [TANK]Advanced Commando Armoring 22 [TANK]Advanced Guardian Armoring 22 [TANK]Advanced Force Wielder Armoring 22 Advanced Might Armoring 22 Advanced Reflex Armoring 22 Advanced Resolve Armoring 22 Advanced Skill Armoring 22Patron Armoring 22: x2 Durasteel, x2 Thermoplast Flux, x2 Zal Alloy per unit; Credits: 5k per unit Mods:Info:Advanced Mod 26---Materials: x4 Durasteel, x4 Zal Alloy, x2 Molecular Stabilizer, x2 Mandalorian Iron per unit ---Credits: 350k per unit Advanced Mod 24---Materials: x8 Durasteel, x8 Zal Alloy, x1 Alien Data Cube, x8 Mandalorian Iron per unit ---Credits: 125k per unit Advanced Mod 22---Materials: x4 Durasteel, x4 Thermoplast Flux, x4 Zal Alloy, x4 Mandalorian Iron per unit ---Credits: 45k per unit Schematics: The stats of the item follow the schematic name. Advanced Potent Mod 26B: +41 Strength, +53 End, +32 Crit Advanced Agile Mod 24: +57 Aim, +34 End, +10 Power Advanced Deft Mod 24: +45 Strength, +27 End, +34 Power Advanced Nimble Mod 24: +57 Aim, +34 End, +10 Crit Advanced Resilient Mod 24B: +45 Strength, +27 End, +34 Absorption Advanced Agile Mod 22A: +47 Aim, +27 End, +8 Power Advanced Aptitude Mod 22A: +27 End, +47 Willpower, +8 Power Advanced Keen Mod 22A: +27 End, +47 Cunning, +8 Crit Advanced Mettle Mod 22A: +27 End, +47 Willpower, +8 Crit Advanced Nimble Mod 22A: +47 Aim, +27 End, +8 Crit Advanced Potent Mod 22A: +47 Strength, +27 End, +8 Crit Earpieces:Pricing: Note, prices here change with affiliation and status with the guild. Black Hole: 1.1mil; Guild Members: 880k; Guild Crusaders: Free; Columi: 200k; Guild Members: 90k; Guild Crusaders: Free; Level 49 Epics: 30k, Guild Members: 20k; Materials:Black Hole: x2 Synthetic Energy Matrix, x10 Durasteel, x12 Zal Alloy, x8 Mandalorian Iron, x4 Molecular Stabilizer per unit; Columi: x8 Durasteel, x10 Zal Alloy, x1 Alien Data Cube, x8 Mandalorian Iron per unit; Level 49 Epics: x2 Durasteel, x2 Thermoplast Flux, x4 Zal Alloy, x2 Mandalorian Iron per unit; Schematics: The stats of the item follow the schematic name. Black Hole Demolisher's MK-1 Module: +84 Aim, +121 End, +57 Shield Rating, +49 Absorption Black Hole Foestopper's MK-1 Device: +102 Strength, +87 End, +71 Crit, 57 Surge Black Hole Trapper's MK-1 Device: +87 End, +102 Cunning, +71 Crit, +57 Surge - Columi:
Columi Enforcer's Device: +80 End, +97 Cunning, +48 Acc, +41 Power Columi Force-Master's Relay: +80 End, +97 Willpower, +41 Power, +48 Alac Columi Stalker's Chip: +93 End, +80 Willpower, +48 Acc, +48 Power Columi Supercommando's Module: +72 Aim, +111 End, +45 Acc, +34 Absorption Columi Survivor's Module: +111 End, +72 Willpower, +45 Acc, +34 Absorption Columi War Leader's Module: +72 Strength, +111 End, +45 Acc, +34 Absorption
- Level 49 Epics:
Anti-Armor Hyperaccelerated Resistance Module: +72 End, +45 Willpower, +27 Acc, +60 Defense, +40 Surge Commander's Serenity Relay: +50 End, +62 Cunning, +40 Presence, +65 Power, +29 Alac Endowment Hyperaccelerated Awareness Chip: +50 End, +62 Willpower, +29 Acc, +65 Crit, +40 Surge Endowment Ion-Charged Power Device: +59 End, +50 Cunning, +29 Acc, +69 Crit, +40 Surge Exactitude Hyperaccelerated Resistance Module: +72 End, +45 Willpower, +67 Acc, +60 Defense Expert Immortality Relay: +59 End, +50 Willpower, +40 Power, +29 Crit, +40 Surge, +29 Alac Fervor Entropic Energy Chip: +50 Strength, +59 End, +69 Acc, +69 Crit Fervor Reflex Enhancement Adaptor: +62 Aim, +50 End, +69 Acc, +65 Crit General's Hyperaccelerated Resistance Module: +72 End, +45 Willpower, +40 Presence, +27 Acc, +60 Defense Leadership Hyperaccelerated Awareness Chip: +50 End, +62 Willpower, +40 Presence, +29 Acc, +65 Crit Rampart Hyperaccelerated Rejuvenation Relay: +62 Aim, +50 End, +40 Shield, +65 Power, +29 Alac Supremacy Hyperaccelerated Awareness Chip: +50 End, +62 Willpower, +29 Acc, +65 Crit, +40 Alac Supremacy Ion-Charged Power Device: +59 End, +50 Cunning, +29 Acc, +69 Crit, +40 Alac Vehemence Serenity Relay: +50 End, +62 Cunning, +65 Power, +69 Alac Veracity Hyperaccelerated Resistance Module: +72 End, +45 Willpower, +40 Shield, +27 Acc, +60 Defense Vehicles:Hotrigged Speeder Bike: Requires Speeder Piloting Rank 3 --Materials: x32 Durasteel, x20 Thermoplast Flux, x22 Zal Alloy, x22 Ciridium, x10 Mandalorian Iron--Credits: 200k Custom-Built Speeder Bike: Requires Speeder Piloting Rank 2 --Materials: x22 Resinite, x32 Diatium, x28 Titanium, x12 Brazing Flux--Credits: Materials Trade Only Custom-Built Hoverbike: Requires Speeder Piloting Rank 1 --Materials: x12 Insulating Flux, x22 Plasteel, x22 Xonolite, x32 Chanlon--Credits: Materials Trade Only Space:- Grade 5 Epics:
Kuat Drive Yards Missile Magazine: Requires Level 49 --Materials: x8 Neutronium, x4 Thermoplast Flux, x6 Amorphous Carbonite, x6 Ciridium, x2 Mandalorian Iron --Credits: Pending Hoersch-Kessel Shield Regenerator: Requires Level 47 --Materials: x8 Neutronium, x4 Thermoplast Flux, x6 Amorphous Carbonite, x6 Quadranium, x2 Promethium --Credits: Pending Quellegh Industrial Energy Shield: Requires Level 47 --Materials: x8 Neutronium, x4 Thermoplast Flux, x6 Amorphous Carbonite, x6 Quadranium, x2 Promethium --Credits: Pending Sienar Systems Beam Charger: Requires Level 46 --Materials: x8 Electrum, x4 Thermoplast Flux, x6 Polyplast, x6 Quadranium, x2 Promethium --Credits: Pending ArMek Ship Armor: Requires Level 43 --Materials: x8 Electrum, x4 Thermoplast Flux, x6 Polyplast, x6 Quadranium, x2 Promethium --Credits: Pending
- Grade 4:
Grade 4 Missile Magazine: Requires Level 37 --Materials: x4 Brazing Flux, x6 Resinite, x8 Diatium, x4 Titanium --Credits: Pending Grade 4 Energy Shield: Requires Level 36 --Materials: x4 Brazing Flux, x6 Fibermesh, x8 Bondite, x4 Titanium --Credits: Pending Grade 4 Shield Regenerator: Requires Level 36 --Materials: x4 Brazing Flux, x6 Fibermesh, x8 Bondite, x4 Titanium --Credits: Pending Grade 4 Beam Generator: Requires Level 33 --Materials: x4 Brazing Flux, x6 Fibermesh, x8 Bondite, x4 Titanium --Credits: Pending Grade 4 Ship Armor: Requires Level 32 --Materials: x4 Insulating Flux, x6 Fibermesh, x8 Bondite, x4 Xonolite --Credits: Pending
- Grade 2:
Grade 2 Missile Magazine: Requires Level 22 --Materials: x4 Conductive Flux, x6 Plasteel, x8 Chanlon, x4 Mullinine --Credits: 6k Grade 2 Energy Shield: Requires Level 21 --Materials: x4 Conductive Flux, x6 Plastoid, x8 Bronzium, x4 Mullinine --Credits: 6k Grade 2 Shield Regenerator: Requires Level 21 --Materials: x4 Conductive Flux, x6 Plastoid, x8 Bronzium, x4 Mullinine --Credits: 6k Grade 2 Beam Generator: Requires Level 19 --Materials: x4 Conductive Flux, x6 Plastoid, x8 Bronzium, x4 Mullinine --Credits: 6k Grade 2 Ship Armor: Requires Level 18 --Materials: x4 Conductive Flux, x6 Plastoid, x8 Bronzium, x4 Mullinine --Credits: 6k Augments: List coming soon... Armor: List coming soon... Consumables: List coming soon... Implants: List coming soon...
Last edited by Fluttershy on Sun Dec 09, 2012 6:06 pm; edited 6 times in total |
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