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Shinjiro
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PostSubject: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Tue Feb 05, 2013 5:54 am

Full detail:
http://www.darthhater.com/articles/feature/23065-game-update-1-7-datamined-information-updated-with

Map of new op, Scum and Villany http://img820.imageshack.us/img820/7339/scumandvil.png

Jedi Consular


General:
 



Balance:
 




Infiltration:
 




Kinetic Combat:
 



Seer:
 



Telekinetics:
 



Jedi Knight


General:
 



Combat:
 



Defense:
 



Focus:
 



Vigilance:
 



Watchman:
 




Trooper


General:
 



Assault Specialist:
 



Combat Medic:
 



Smuggler


General:
 



Sawbones:
 



Items
PvP:
 



Last edited by Shinjiro on Sun Feb 10, 2013 2:29 am; edited 2 times in total
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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Tue Feb 05, 2013 6:21 am

How is this 1.7? 1.7 is Ilum, 2.0 is probably 55 cap.

Those Guardian Changes, up damage by 10% lol. If there aren't any good changes to Defence there is no way anyone will tank in it anymore.

Double Saber throw - each dealing 5k Very Happy

The Focus changes are lowering damage of Sweep but seem to increase overall damage.

Not sure Demo round needed a nerf. Pulse Engine seems to be a buff to Tactics.

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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Tue Feb 05, 2013 9:32 am

Derpy wrote:
Not sure Demo round needed a nerf. Pulse Engine seems to be a buff to Tactics.

I find it hilarious how they continue to find ways to make full gunnery useless in PvP.
It's already nearly impossible to get 5 vortexes to make Demo deal good damage.
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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Tue Feb 05, 2013 3:00 pm

Thread taken down.

Also Hand Of Justice sounds like it should be a Paladin ability.

http://www.wowhead.com/spell=105593/fist-of-justice
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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Tue Feb 05, 2013 5:10 pm

crazyBE wrote:
Derpy wrote:
Not sure Demo round needed a nerf. Pulse Engine seems to be a buff to Tactics.

I find it hilarious how they continue to find ways to make full gunnery useless in PvP.
It's already nearly impossible to get 5 vortexes to make Demo deal good damage.

Its actually very easy to get five stacks of vortex. What game are you playing, lol? I agree demo round doesn't really need a nerf though. Commando with Pulse Engine = GG. I want that so bad.

If I am reading the focus changes correctly, which I may not be since that guy can't make coherent sentences for shit, it looks like they are nerfing it quite hard in the lolsmash department. Less force sweep chances (no more inner focus sweeps), and decresed damage. It seems like they are making it a more sustainable damage tree, rather than burst damage. Vig seems to be getting a kick in the balls, with only minor ice to heal it over. (10% OS dmg and all dmg....woo... Aint quite sure) May become more worthwhile though without the huge burst from Focus keeping Focus the DPS leader.


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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Tue Feb 05, 2013 6:51 pm

"Scum and Villainy" looks as though it involves the Hutts somehow, given the shape of the building in the top-centre. Not surprising at all considering the importance of the Hutt Cartel in the new up-and-coming expansion, of course.

Be interesting to see whether the Dread Masters have anything to do with this one - we certainly know that they've been involved with the Hutts before, and I doubt that they would not continue being so; that is, unlike what happens with Kephess in TfB, they consider them "broken" due to Karagga's failure.

The new abilities seem a bit "meh" in writing. Admittedly, that new double saber throw does look awesome, but certainly would not affect me in the least. "Guard cannon" most certainly seems to be a Vanguard ability, although it could well be a Commando ability.

We'll have to wait and see...
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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Tue Feb 05, 2013 9:56 pm

Skarkdahn wrote:
"Scum and Villainy" looks as though it involves the Hutts somehow, given the shape of the building in the top-centre. Not surprising at all considering the importance of the Hutt Cartel in the new up-and-coming expansion, of course.
torhead wrote:
Operation: Scum and Villany
Conversation is pretty light on details here, but from what we have been able to dig up we will once again go up against the Hutts and defeat the army they are in the process of building.

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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Tue Feb 05, 2013 11:19 pm

Quote :
Troopers (unclassified):
Spoiler:
 
Pulse Engine, Shrap Satchel, and Soldier's Grit would all be buffs to the Tactics tree (if that is the case). The other two sound more like a Shield Specialist or possibly Assault tree addition. Tactics already has pretty good passive survivability (Shock Absorbers + Power Armor) while all the defense stuff in the Assault tree is mostly improving CD's on Reactive Shield and Adrenaline Rush. I'm hoping that they are altering Blaster Augs to make High Energy Cell a bit more beneficial, it's a little on the weak side (aka Gut sucks).

Too bad the thread was closed, which goes to confirm that some of this info is at least partially accurate, as I would have liked to see some Smuggler and Consular info. However, all the Knight info was definitely nice.

EDIT: Found more info. Saboteur is looking like they may make it OP as hell, same goes for Dirty Fighting, but Sab sounds more fun. It's also nice to see that they are finally fixing Scoundrel/Operative Dirty Fighting/Lethality tree so Upper Hands/Tact. Adv. can be obtained by regranted by tree abilities. Seer tree is also getting some nice buffs, some seem OP.

http://www.reddit.com/r/swtor/comments/17xgb1/data_mined_17_and_lvl_55_abilities/

http://i.imgur.com/NIrRXMg.png
http://i.imgur.com/fseOgjo.png
http://i.imgur.com/BlpPVu8.png

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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Wed Feb 06, 2013 9:16 am

SO awesome! Those Seer changes SO awesome!

I mean never mind the self heals and Force Barrier (indeed OP AS FUCK) but

HT Channels 12% faster and there is an alacrity buff - fuck me sideways

Scrapper - Back Blast and Shoot First give alacrity boost Huh, what?
All other changes seem fairly PvP orientated (the gap closer is obv good for PvE) and I mean Phase Walk...if that is implemented that wud be awesome.

other info (and Makeb picks)

https://docs.google.com/document/d/1Tz8Ee4jDBdDQ0lPijG8--PrxXwZ4X9sHRTkSxnIWasY/edit?usp=sharing
http://imageshack.us/a/img845/8624/makeb1.jpg
http://imageshack.us/a/img23/3372/makeb2.jpg
http://imageshack.us/a/img818/7124/makeb3.jpg
http://imageshack.us/a/img221/5427/makeb4.jpg

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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Wed Feb 06, 2013 12:49 pm

Derpy wrote:
SO awesome! Those Seer changes SO awesome!

I mean never mind the self heals and Force Barrier (indeed OP AS FUCK) but

HT Channels 12% faster and there is an alacrity buff - fuck me sideways

Scrapper - Back Blast and Shoot First give alacrity boost Huh, what?
All other changes seem fairly PvP orientated (the gap closer is obv good for PvE) and I mean Phase Walk...if that is implemented that wud be awesome.

other info (and Makeb picks)

https://docs.google.com/document/d/1Tz8Ee4jDBdDQ0lPijG8--PrxXwZ4X9sHRTkSxnIWasY/edit?usp=sharing
http://imageshack.us/a/img845/8624/makeb1.jpg
http://imageshack.us/a/img23/3372/makeb2.jpg
http://imageshack.us/a/img818/7124/makeb3.jpg
http://imageshack.us/a/img221/5427/makeb4.jpg
Hold on, let me get some popcorn so we can watch everyone reroll Smuggler. We now have ALL the mobility. However, I think it would be a great idea if Gunslingers could fire a casted ability while using Hightail It. Wounding Shots while rolling looks sick in my head. Possibly my favorite change is the stealth detection increase, aware Gunslingers will actually have some defense chance. Be scared Operatives!

Also, Hotwired Defense has been in the Saboteur tree since launch, but it seems to be a three pointer instead of a two now. Hope it's more than 30% than just stacking 10% each point.

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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Wed Feb 06, 2013 1:48 pm

Good to see they're finally giving some love to the Scoundrel and Operative DPS.
Of course, it'll still be a pain for 1-on-1 fights in Operations such as that Infernal Council fight, due to not being able to get behind your target.

I noticed that on Shin's post, he quotes someone saying "the new group-finder" and something about hardmode flashpoints for level 55. I'm guessing that this means that all the current Flashpoints will be boosted to level 55, with the originals still available to those who haven't got/can't get the expansion. I'd also imagine the same to be true of the current Operations, although "Scum and Villainy" will likely require the expansion to run.

Large blocks of text time!


They really do need to introduce new flashpoints, or possibly even introduce a "nightmare" version of each of the current ones, just for variety. The ones that are available now are all well and good, and most can be done fairly effortlessly with a good group, which is good, but they do get boring very, very quickly. Heck, even Lost Island can be done relatively easily (provided you don't get stuck with two DPS or a Tank who only have Recruit or Tionese gear...): I was petrified of doing it as my only adequately-geared player was a Tank, and I didn't really want to mess up due to not having experience - I now see my fears were unjustified.

Sure, the five Black Hole commendations as a daily reward are nice, and the dailies and weeklies are good for credits and stuff to sell, but new mechanics in entirely new locations - maybe a boss fight similar to Kephess or the Terror - will be an interesting dynamic and would help newer players get to grips with the basics of the more difficult stuff that they will be facing should they continue. Heck, if they could develop it so that it worked for a maximum of sixteen people, there's no way they'd have difficulty doing it for a group of four.

Of course, Flashpoints cannot provide a "Tank swap" mechanic, but a "DPS swap" mechanic would be far easier to implement. Say, for example, there are two reactor cores which provide shielding to a boss who is forced to focus on the Tank, and each DPS takes one, damaging its power-sources as "mini-bosses" (similar to the turrets for melee DPSes at the very beginning of Eternity Vault), but every few minutes a radiation leak forces them to swap due to a DoT that steadily increases the closer they are to that first reactor, and rinse, lather repeat until the shield is down and they can commence attack on the Death Star's main reactor.
I don't think there are very many current Flashpoints which feature a final boss or boss group which isn't in some way "Tank/Kite and Spank"; Mentor and Darth Malgus are perhaps the most unique of all Flashpoint bosses in this regard, and even then the Malgus fight involves some "Tanking/Kiting and Spanking".

Additionally, new "Phase 2" Flashpoints could provide an easier way for fully-Columi-geared players to get Rakata gear (given Lorrick's dropping of the Rakata chestplate), especially if they are otherwise unable to get a good group for the current Operations that provide it. For example, I missed out on the Rakata helmet (Columi -> Black Hole jump, whoo!) as I only had one opportunity to get it (granted, I disconnected before the loot phase, and it was the only time I could ever have run KP HM, and I haven't run it since; I still need to "Survive Bonethrasher"), as opposed to the countless times I saw the "Unassembled Columi Wargrade Tech Helmet" flash through during operations and Kaon Under Siege.


Sorry for the rather confusing blocks of text. I do tend to rabbit on and on about stuff that isn't really as important as I'm making it out to be.
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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Thu Feb 07, 2013 5:14 am

phasewalk seems game breaking. Sooo sceptical that ability will be in the game.
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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Thu Feb 07, 2013 10:24 am

Amorphic wrote:
phasewalk seems game breaking. Sooo sceptical that ability will be in the game.

Huttball:

Scoundrels stealth and mark enemy warzone, get passed the ball = win. Very Happy

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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Thu Feb 07, 2013 12:26 pm

Derpy wrote:
Amorphic wrote:
phasewalk seems game breaking. Sooo sceptical that ability will be in the game.

Huttball:

Scoundrels stealth and mark enemy warzone, get passed the ball = win. Very Happy

What would be even more hilarious if it didn't dissapear after you die so you could just phasewalk out of the spawn.

Also Roll through fire.
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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Thu Feb 07, 2013 5:59 pm

Phase walk is not game breaking if it is created correctly. I have seen similar abilities used successfully in other games. As long as they keep the range to something like 15-20m, 30m at the absolute most (maybe spec to make it this?) and have it so there are limitations, it works just fine. Good limitations: Have to have LoS; Cannot PW if rooted/stunned/mezzed; PW costs energy to use; Can NOT lay phasewalk point down while stealthed/use PW if stealthed; etc.

There are ways to have awesome abilities like this without breaking the game. You just have to think it through. 60m alone, like the datamining says, is fucking ridiculous. THAT is broken.

ToR needs more "fun" abilities like this in the game. As of right now, everything is very standard affair, and it shows. Adding neat abilities like rolls and telelports, with good limitations, adds that much more to the experience. It just has to be done right.


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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Thu Feb 07, 2013 8:37 pm

Lyra wrote:
What game are you playing, lol?

Ranked warzones.

Try it and come back telling me it's easy.




Saber reflect on Doom = GG Ciphas
Too bad Oprator has his shield during color deletion.




Muzzle Fluting/Smoking Barrels - Followthrough/Trickshot reduces the energy cost of your next two Snipes/Charged Bursts by <<1>>.Snipe/Charged Bursts cost reduced.

What the hell am I supposed to use that energy on? I rarely use auto attack as is.




Exfiltrate/Scamper - Roll forward 12 meters. When slowed, you only roll forward 6 meters. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while immobilized.Defense increased.

Wonder if you can roll over gaps in PvP Cool




Entering stealth drops the ball, phasewalk will as well.
If they balance it: enemies can see (and possibly destroy it) or no enemies can be near it (making it escape skill).
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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Thu Feb 07, 2013 10:12 pm

crazyBE wrote:

Saber reflect on Doom = GG Ciphas
Too bad Oprator has his shield during color deletion.




Muzzle Fluting/Smoking Barrels - Followthrough/Trickshot reduces the energy cost of your next two Snipes/Charged Bursts by <<1>>.Snipe/Charged Bursts cost reduced.

What the hell am I supposed to use that energy on? I rarely use auto attack as is.
If the Saber Reflect works like that it'd be hilarious.

To answer you Smoking Barrels query, Quick Shot. *shot*

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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Thu Feb 07, 2013 11:49 pm

crazyBE wrote:
Lyra wrote:
What game are you playing, lol?

Ranked warzones.

Try it and come back telling me it's easy.

You never mentioned ranked. In normals it is stupid easy. Le Flour!

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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Fri Feb 08, 2013 2:07 am

Lyra wrote:
Vig seems to be getting a kick in the balls, with only minor ice to heal it over. (10% OS dmg and all dmg....woo... Aint quite sure) May become more worthwhile though without the huge burst from Focus keeping Focus the DPS leader.


You forgot this
new ability: keening - next dispatch can be used on any target, 15secs duration (same as combat), it's a proc, dunno the trigger
The skill tree can be changed a bit like this to have 15% more crit chance for dispatch

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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Fri Feb 08, 2013 2:44 am

Shinjiro wrote:
Lyra wrote:
Vig seems to be getting a kick in the balls, with only minor ice to heal it over. (10% OS dmg and all dmg....woo... Aint quite sure) May become more worthwhile though without the huge burst from Focus keeping Focus the DPS leader.


You forgot this
new ability: keening - next dispatch can be used on any target, 15secs duration (same as combat), it's a proc, dunno the trigger
The skill tree can be changed a bit like this to have 15% more crit chance for dispatch


No point working of current skill trees.

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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Fri Feb 08, 2013 3:45 am

Derpy wrote:
Shinjiro wrote:
Lyra wrote:
Vig seems to be getting a kick in the balls, with only minor ice to heal it over. (10% OS dmg and all dmg....woo... Aint quite sure) May become more worthwhile though without the huge burst from Focus keeping Focus the DPS leader.


You forgot this
new ability: keening - next dispatch can be used on any target, 15secs duration (same as combat), it's a proc, dunno the trigger
The skill tree can be changed a bit like this to have 15% more crit chance for dispatch


No point working of current skill trees.
I doubt they're changing the bottom tiers much.

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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Fri Feb 08, 2013 6:52 am

Shinjiro wrote:
Lyra wrote:
Vig seems to be getting a kick in the balls, with only minor ice to heal it over. (10% OS dmg and all dmg....woo... Aint quite sure) May become more worthwhile though without the huge burst from Focus keeping Focus the DPS leader.


You forgot this
new ability: keening - next dispatch can be used on any target, 15secs duration (same as combat), it's a proc, dunno the trigger
The skill tree can be changed a bit like this to have 15% more crit chance for dispatch


You realize that boss fights are primarily single target fights, which makes Keening almost entirely worthless in anything but PvP, where Vig is worthless anyway. Basing any damage increases on trash, where it would be used, is pointless. That is not a useful boost for Vig in any way on the PvE side. Also, 15% is not a consolation compared to 60%...not even close.

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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Fri Feb 08, 2013 2:19 pm

Lyra wrote:
crazyBE wrote:
Lyra wrote:
What game are you playing, lol?

Ranked warzones.

Try it and come back telling me it's easy.

You never mentioned ranked. In normals it is stupid easy. Le Flour!

everything is stupid easy against stupid people (aka regular warzones).
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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Fri Feb 08, 2013 6:42 pm

Lyra wrote:

You realize that boss fights are primarily single target fights, which makes Keening almost entirely worthless in anything but PvP, where Vig is worthless anyway. Basing any damage increases on trash, where it would be used, is pointless. That is not a useful boost for Vig in any way on the PvE side. Also, 15% is not a consolation compared to 60%...not even close.

That skill enables you to use Dispatch(your hardest hitting skill) on target that has above 30% hp (doesn't need to be below 30% hp to use it )

Also 1.7 on Feb 12th

Quote :
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for five and a half hours on Tuesday, February 12th, 2013 from 3:30AM CST (1:30AM PST/4:30AM EST/9:30AM GMT/10:30AM CET/8:30PM AEDT) until 9AM CST (7AM PST/10AM EST/3PM GMT/3PM CET/2AM AEDT). All game servers, SWTOR.com, and the launcher will be offline during this period. This maintenance is expected to take no more than five and a half hours, but could be extended.

Game Update 1.7: Return of the Gree unveils a new in-game event, Relics of the Gree. Travel to Ilum to investigate the appearance of an ancient Gree starships, called “the Gray Secant.” The Reputation System is also introduced in this game update, which allows you to earn Reputation points by completing missions for organizations such as the Gree or the Voss, or for military divisions within the Republic and the Empire for great rewards.

After this maintenance is over, restart the game launcher to patch to Game Update 1.7: Return of the Gree.

Events are available to Free-to-Play Players and Subscribers at no additional cost. Visit the Free-to-Play Features Chart for more information.

Scheduled Maintenance

Date: Tuesday, February 12th, 2013

Time: 3:30AM CST (1:30AM PST/4:30AM EST/9:30AM GMT/10:30AM CET/8:30PM AEDT) until 9AM CST (7AM PST/10AM EST/3PM GMT/3PM CET/2AM AEDT)

All game servers, SWTOR.com, and the launcher will be offline during this period. This maintenance is expected to take no more than five and a half hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   Sun Feb 10, 2013 2:51 am

These are all fun to read.

http://www.darthhater.com/articles/feature/23065-game-update-1-7-datamined-information-updated-with

(I know Shin put this in the OP but I'm bumping for new info)

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PostSubject: Re: 1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update   

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1.7 (2.0) Class Changes + lvl 55 abilities datamined from latest pts client update

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