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crazyBE
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PostSubject: Re: Game Update 1.4 on PTS   Thu Sep 13, 2012 2:57 pm

Shinjiro wrote:
http://www.swtor.com/info/news/%5Bnews-category%5D/20120913
So this is why we don't get to have our chars copied to PTS this time Shocked

I don't think that's the reason for it.

EDIT: *looks at Dev Tracker* okay it is the reason for it Razz
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PostSubject: Re: Game Update 1.4 on PTS   Thu Sep 13, 2012 3:47 pm

Is 1.4 on that server?

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Shinjiro
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PostSubject: Re: Game Update 1.4 on PTS   Fri Sep 14, 2012 1:03 am

Darth Dreselus wrote:
Is 1.4 on that server?

No
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PostSubject: Re: Game Update 1.4 on PTS   Fri Sep 14, 2012 11:16 am

MOAR SERVER MERGERS!
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Fluttershy
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PostSubject: Re: Game Update 1.4 on PTS   Fri Sep 14, 2012 12:29 pm

Amorphic wrote:
MOAR SERVER MERGERS!
Of course, IT FIXES EVERYTHING!

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Skarkdahn
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PostSubject: Re: Game Update 1.4 on PTS   Sun Sep 16, 2012 10:29 am

Looks interesting, at any rate.

Good to know that we can now unify our companions' armor colour.
The Operation does look awesome, and it's great to see the Gree at long last.
The 'mood' setting, whilst an interesting and very unprecedented addition, just seems quite silly to me. If you have a helmet or face-covering-piece-of-fabric, it just is hidden away anyway. Of course, if there is a "grin inanely like you've never grinned before" option, PVP killings just wouldn't be the same without it. Smiiile!
The new armour does look awesome, and it's interesting to note how the Supercommando gear specs are changing yet again. From Defense to Absorption and now to Accuracy. Hmm.

No update on HK yet?
I hope at some point more server transfers become available, especially internationally. Being on a US server is fine and all, but it murders one's endgame possibilities if all the big and important stuff server-wise is happening at 1:00 in the morning (UK time) and nobody is interested in setting stuff up at other, more approachable/reasonable times.
It'll be good at some point to see what else can be done with the Cartel Coins. So far, we know of three items that will be available, so it'll be good to see what else will be available, especially to Republic players.

This new update does look to be fantastic, and it does show that they are now starting to cater to the Endgame players.
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PostSubject: Re: Game Update 1.4 on PTS   Wed Sep 19, 2012 11:36 am

New Force wave adn Overload, they have gone down the Project road and you have to actually slow the animation down to see what's going on. Get my spellbook


Some1 on the forums pointed out than Overload now looks a lot like the Force Wave animation at 2:38.



have not found force stasis yet.

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PostSubject: Re: Game Update 1.4 on PTS   Wed Sep 19, 2012 7:28 pm

Darth Dreselus wrote:
New Force wave adn Overload, they have gone down the Project road and you have to actually slow the animation down to see what's going on. Get my spellbook


Some1 on the forums pointed out than Overload now looks a lot like the Force Wave animation at 2:38.



have not found force stasis yet.

Lawl overload looks like crap now.

Also love that rep intro =)
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PostSubject: Re: Game Update 1.4 on PTS   Fri Sep 21, 2012 1:20 pm

Darth Dreselus wrote:
New Force wave adn Overload, they have gone down the Project road and you have to actually slow the animation down to see what's going on. Get my spellbook


Some1 on the forums pointed out than Overload now looks a lot like the Force Wave animation at 2:38.
The sound effect is way off for the animation and looks a lot worse than I hoped it would look. Damn you BioWare!

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Shinjiro
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PostSubject: Re: Game Update 1.4 on PTS   Fri Sep 21, 2012 11:43 pm



The livestream for those who missed it.
http://www.darthhater.com/articles/swtor-news/21732-livestream-q-a-notes

I kind of like it,some useful information and how they actually said targeting November instead of "soon" affraid
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PostSubject: Re: Game Update 1.4 on PTS   Sat Sep 22, 2012 10:29 am

Shinjiro wrote:


The livestream for those who missed it.
http://www.darthhater.com/articles/swtor-news/21732-livestream-q-a-notes

I kind of like it,some useful information and how they actually said targeting November instead of "soon" affraid

Dunno mate, they have not said anything that was not already answered before. Other that maybe that they were satisfied with the difficulty tuning of TFB so it is unlikely to change (not to mention that the Dread Council got nerfed recently, it now has 20s more before enrage.)

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PostSubject: Re: Game Update 1.4 on PTS   Sat Sep 22, 2012 11:34 am

http://dulfy.net/2012/09/20/swtor-1-4-dread-guard-armor-preview-with-new-color-schemes/

RIP banana sage
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PostSubject: Re: Game Update 1.4 on PTS   Sat Sep 22, 2012 11:35 am

Shinjiro wrote:
I kind of like it,some useful information and how they actually said targeting November instead of "soon"
Like Dreselus said, we already knew that. Although it is annoying that they didn't give us any new information, it's not really their fault that most people don't read the damn website. Which begs the question, how did they find out about the livestream in the first place? People are a mystery to me.

The new armor colors are awful. I hated the grey/slightly darker grey combo of Rakata gear, I'd rather go back to clown gear than that. At least I can keep my black hole shells (which I probably would have done anyway).

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PostSubject: Re: Game Update 1.4 on PTS   Sat Sep 22, 2012 2:47 pm

They made some confirmation on things like class story questing continuing on Makeb,reason of hood toggle late arrival, some detail of FTP,HK-51....,And that's kind of enough for me.


At this point,we pretty much know all the new stuffs they're working on,it's just that we don't know the time they arrive and i don't think such information can be released in the livestream. Also the livestream's main focus this time is 1.4 and FTP .
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PostSubject: Re: Game Update 1.4 on PTS   Sat Sep 22, 2012 5:43 pm

Ye the focus was an issue, I saw some good questions in the stream such as what are the plans for Ilum.

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PostSubject: Re: Game Update 1.4 on PTS   Sat Sep 22, 2012 10:23 pm

Darth Dreselus wrote:
Ye the focus was an issue, I saw some good questions in the stream such as what are the plans for Ilum.

They're targeting to release it in Januray.
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PostSubject: Re: Game Update 1.4 on PTS   Sun Sep 23, 2012 6:02 am

crazyBE wrote:
http://dulfy.net/2012/09/20/swtor-1-4-dread-guard-armor-preview-with-new-color-schemes/

RIP banana sage


I think I was the only person to like banana Sage.

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PostSubject: Re: Game Update 1.4 on PTS   Sun Sep 23, 2012 12:56 pm

Meh I already have my "WTF is that guy wearing" outfit. Can't be bothered to keep wearing whatever BW comes up with.

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PostSubject: Re: Game Update 1.4 on PTS   Sun Sep 23, 2012 7:39 pm

Darth Dreselus wrote:
Meh I already have my "WTF is that guy wearing" outfit. Can't be bothered to keep wearing whatever BW comes up with.

Pink ftw
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PostSubject: Re: Game Update 1.4 on PTS   Mon Sep 24, 2012 12:36 pm

The new Force Stasis animation, aka Stop, Hammertime!


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PostSubject: Re: Game Update 1.4 on PTS   Mon Sep 24, 2012 1:49 pm

Darth Dreselus wrote:
The new Force Stasis animation, aka Stop, Hammertime!

That's not really helpful considering the dummies can't move. Or is it just the hand gesture that changed? If so, I can't even tell the difference.

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PostSubject: Re: Game Update 1.4 on PTS   Mon Sep 24, 2012 2:04 pm

Yes the stance is different, someone likened it to a traffic cop.
Also stop complaining and find your own sources.

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PostSubject: Re: Game Update 1.4 on PTS   Wed Sep 26, 2012 12:10 pm

Focus spec just became awesome. I actually like it now.
No longer do you have 0 focus at one time and max at another just because you get (un)lucky with slash crits.
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PostSubject: Re: Game Update 1.4 on PTS   Wed Sep 26, 2012 1:45 pm

It is now live. http://www.swtor.com/info/news/news-article/20120926

I will be on later to help coordinate an Ops schedule for the weekend in hopes to help other run through it on story or who can't go tonight.

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PostSubject: Re: Game Update 1.4 on PTS   Wed Sep 26, 2012 6:35 pm

Fluttershy wrote:
It is now live. http://www.swtor.com/info/news/news-article/20120926

I will be on later to help coordinate an Ops schedule for the weekend in hopes to help other run through it on story or who can't go tonight.

We already did story =D
5 man first boss (1 tank, 1 heal)
6 man second boss (2 tanks, 1 heal)

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