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 Armstech Orange Guns for trade / sale, as well as augments

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Capn Ahab
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PostSubject: Armstech Orange Guns for trade / sale, as well as augments   Fri Apr 13, 2012 3:25 pm

I've gotten a few schematics since 1.2 came out for orange weapons (not a complete list but a few) so I might as well sell /trade my crits.

Crafting List

Weapons

Custom Built Set (Requires Level 20)

Custom-Built Blaster Pistol: 6 Plastoid, 6 Plastifiber, 4 Conductive Flux, 8 Bronzium
Custom-Built Assault Cannon: 6 Plastoid, 6 Plastifiber, 4 Conductive Flux, 8 Bronzium
Custom-Built Blaster Rifle: 6 Plastoid, 6 Plastifiber, 4 Conductive Flux, 8 Bronzium
Custom-Built Techstaff: 6 Plastoid, 6 Plastifiber, 4 Conductive Flux, 8 Bronzium
Custom-Built Techblade: 6 Plastoid, 6 Plastifiber, 4 Conductive Flux, 8 Bronzium
Custom-Built ElectroStaff: 6 Plastoid, 6 Plastifiber, 4 Conductive Flux, 8 Bronzium
Custom-Built Vibroblade: 6 Plastoid, 6 Plastifiber, 4 Conductive Flux, 8 Bronzium
Custom-Built Sniper Rifle: 6 Plastoid, 6 Plastifiber, 4 Conductive Flux, 8 Bronzium

Elegant Set (Requires Level 50)

Elegant Modified Blaster Pistol: 6 Plastoid, 6 Plastifiber, 4 Conductive Flux, 8 Bronzium
(most likely bugged mats atm, it will accept the mats perfectly fine, just that they are the same mats as the 20 pistol with the same que time. It also shares the same inventory icon although the guns themselves have completely different models)

Elegant Modified Assault Cannon: 8 Durasteel, 6 Zal Alloy, 6 Dallorian Alloy, 4 Thermoplast Flux
Elegant Modified Blaster Rifle: 8 Durasteel, 6 Zal Alloy, 6 Dallorian Alloy, 4 Thermoplast Flux
Elegant Modified Sniper Rifle: 8 Zal Alloy, 6 Dallorian Alloy, 6 Durasteel, 4 Thermoplast Flux
Elegant Modified Techblade: 6 Zal Alloy, 6 Dallorian Alloy, 8 Durasteel, 4 Thermoplast Flux
Elegant Modified Techstaff: 6 Zal Alloy, 6 Dallorian Alloy, 8 Durasteel, 4 Thermoplast Flux
Elegant Modified Vibrosword: 6 Zal Alloy, 6 Dallorian Alloy, 8 Durasteel, 4 Thermoplast Flux
Elegant Modified Electrostaff: 6 Zal Alloy, 6 Dallorian Alloy, 8 Durasteel, 4 Thermoplast Flux

Alloy Set (Requires Level 50) - Comes with 52 Level Mods and a 48 Crystal

Assault Cannons: 10 Zal Alloy, 8 Dallorian Alloy, 12 Durasteel, 3 Biometric Crystal Alloy
Pistols: 12 Zal Alloy, 8 Dallorian Alloy, 10 Durasteel, 3 Biometric Crystal Alloy
Blaster Rifles: 10 Zal Alloy, 8 Dallorian Alloy, 12 Durasteel, 3 Biometric Crystal Alloy
Sniper Rifles: 12 Zal Alloy, 8 Dallorian Alloy, 10 Durasteel, 3 Biometric Crystal Alloy
Vibrosword: 10 Zal Alloy, 8 Dallorian Alloy, 12 Durasteel, 3 Biometric Crystal Alloy
Electrostaff: 10 Zal Alloy, 8 Dallorian Alloy, 12 Durasteel, 3 Biometric Crystal Alloy

Augments

Level 22 Mats: Base: 2 Durasteel, 2 Themoplast Flux, 2 Zal Alloy / Tier 1: 4 Subelectronic Data Module / Tier 2: 4 Advanced Neural Augmentor. Tier 1 and Tier 2 both require an extra 2 Thermoplast Flux, Zal Alloy and Durasteel each.

Advanced Critical Augment 22 (+18 Critical Rating, +12 Endurance)
Advanced Surge Augment 22 (+18 Surge Rating +12 Endurance )
Advanced Fortitude Augment 22 (+18 Endurance +12 Power)
Advanced Accuracy Augment 22 (+18 Accuracy Rating +12 Endurance)
Advanced Overkill Augment 22 (+18 Power +12 Endurance)

I'm selling/trading two ways:

My mats: Basically I pick up all the mats and que until I get a crit. May take a while if really unlucky. Since I'm putting the mats in I'll probably sell these at 50k to guild-mates to cover increasing mat costs (I can't find Plastoid for the life of me), or a straight up trade for one augmented piece of equipment on your end.

Your mats: You pick up the mats for me and hope we get a crit. Since I have plenty of Research Compounds on my own you shouldn't have to collect that. I'd recommend collecting enough mats for a full que to maximize the chances of a crit (I'll just send mats back if I crit early or pay a small amount for them.) If I don't crit I can still give the husk for you to vendor (the Elegant husks vendor for about 4k per), unfortunately I can't even RE the husks down for mats at all. This method is free for guildmates, but a tip would be appreciated if successful.

Trading List

Here are the things on my list that I'm willing to trade items/mats for:

Mats

Can Trade with either any Scavenging Mats or Investigation Mats

Biometric Crystal Alloy
Advanced Neural Augmentor

Items

Can Trade any Armstech crafted items

Any Augmented Custom Medium Armor Gloves or Boots (Belts and Bracers if possible too)
Select Augmented Custom Armormech Medium Armor Helms, Chests, or Legs (Preferrably a matching set)
Any Augmented Custom Armormech Heavy Armor Helms
Select Augmented Custom Armormech Heavy Armor Chests or Legs (Preferrably a matching set)
Phobium Onslaught Greaves (Augmented) or Phobium Onslaught Helmet (Augmented)
Any high level Skill/Aim Stims or Adrenals usable by non Biochems
Any 136 or greater rating Aim Mods/Barrels/Armoring, or 136 or greater Alacrity or Surge Enhancements.

Other Stuff

These are other services I can do with my crew skills across other characters.

Gormak Energy-Cell AlphaWave Inhibitor: 1 Enriched Durasteel, 8 Durasteel, 4 Thermoplast Flux, 6 Zal Alloy, 6 Dallorian Alloy

For the Nightmare Pilgrim encounter. There are a few Enriched Durasteels in the bank.

Some stuff Ahab can make:

Armoring

Advanced Skill Armoring 22: 4 Durasteel, 4 Thermoplast Flux, 4 Zal Alloy, 4 Mandalorian Iron (Rating 124, +33 Endurance +47 Cunning)

Mods

Advanced Agile Mod 22A: 4 Durasteel, 4 Thermoplast Flux, 4 Zal Alloy, 4 Mandolorian Iron (+47 Aim, +27 Endurance, +8 Power, Req. Lv49)

Space

Kuat Drive Yards Missile Magazine: 8 Neutronium, 6 Amorphous Carbonite, 4 Thermoplast Flux, 6 Ciridium, 2 Mandolorian Iron (Requires Lv. 49)
Hoersch-Kessel Shield Regenerator: 8 Neutronium, 6 Amorphous Carbonite, 6 Quadranium, 4 Thermoplast Flux, 2 Promethium (Req. Lv 47)
Quellegh Industrial Energy Shield: 8 Neutronium, 6 Amorphous Carbonite, 6 Quadranium, 4 Thermoplast Flux, 2 Promethium (Req. Lv 47)
Sienar Systems Beam Charger: 8 Electrum, 6 Polyplast, 6 Quadranium, 4 Thermoplast Flux, 2 Promethium (Req. Lv 46)
ArMek Ship Armor: 8 Electrum, 6 Polyplast, 6 Quadranium, 4 Thermoplast Flux, 2 Promethium (Requires Lv. 43)

Vehicles

Custom-Built Hoverbike: 12 Insulating Flux, 22 Plasteel, 22 Xonolite, 32 Chanlon (Req. Speeder Training 1)
Custom-built Speeder Bike: 22 Resinite, 32 Diatum, 22 Titanium, 12 Brazing Flux (Req. Speeder Training 2)
Hotrigged Speeder Bike: 32 Durasteel, 20 Thermoplast Flux, 22 Zal Alloy, 22 Ciridium, 10 Mandolorian Iron (Requires Speeder Training 3)

Other

V4 Grenades: 4 Durasteel, 4 Thermoplast Flux, 4 Zal Alloy, 4 Ciridium (Req. Lv 50)

Scavenging: 400 on Caravel, I am a little low on mats in the bank atm for scav.
Investigation: 400 on Caravel, also a bit low on Investigation mats right now.
Cybertech: 400 on Ahab, working on getting more high level schems ASAP.
Slicing: 400 on Ahab, still working on max affection for companions so not quite critting a whole lot of purple mats yet.
Underworld Trading: 400 on Ahab, lacking in grade 6 mats atm though.

If you need any of these let me know, my list is increasing all the time so be sure to check with me if you need something else later on.


Last edited by Capn Ahab on Sun May 06, 2012 9:51 pm; edited 27 times in total
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Capn Ahab
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PostSubject: Re: Armstech Orange Guns for trade / sale, as well as augments   Thu Apr 19, 2012 7:38 pm

I have a few schematics in Banks that I figured I'd just put here to trade since the guild bank has a ton on it's own:

Schematic: Reinforced Battle Greaves (Requires Synthweaving 140)
Schematic: Resilient Lacqerous Vest (Requires Synthweaving 260)
Schematic: Resilient Polyplast Headgear (Requires Synthweaving 400)
Schematic: Consular Adept's Headgear (Requires Synthweaving 340)


Last edited by Capn Ahab on Mon Apr 30, 2012 1:19 am; edited 4 times in total
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PostSubject: Re: Armstech Orange Guns for trade / sale, as well as augments   Thu Apr 19, 2012 7:41 pm

I would like to order 1 Augmented Custom-Built Blaster Rifle. I will be sending you mats as I get them.

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Capn Ahab
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PostSubject: Re: Armstech Orange Guns for trade / sale, as well as augments   Thu Apr 19, 2012 7:50 pm

I have more than enough bronzium to craft the Custom-Built guns, Plastoid, not so much. PLastifiber shouldn't be a problem either since I have enough for about 11 guns.
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Capn Ahab
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PostSubject: Re: Armstech Orange Guns for trade / sale, as well as augments   Fri Apr 20, 2012 8:17 pm

Can now craft Advanced Critical Augment 22
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crazyBE
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PostSubject: Re: Armstech Orange Guns for trade / sale, as well as augments   Sat Apr 21, 2012 8:19 am

WTB assault cannon. I'll pay in moneys since I'm too lazy to log into all my alts and get together mats.

EDIT: and sniper rifle. Both elegant cause custom-build is a stupid name.
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Capn Ahab
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PostSubject: Re: Armstech Orange Guns for trade / sale, as well as augments   Sat Apr 21, 2012 8:05 pm

kk. Also I can now craft all level 50 Tier 2 augments for armstech finally
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PostSubject: Re: Armstech Orange Guns for trade / sale, as well as augments   Mon Apr 30, 2012 12:12 am

Now Available - Elegant Modified Blaster Rifle
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PostSubject: Re: Armstech Orange Guns for trade / sale, as well as augments   Tue May 01, 2012 8:01 pm

NEW: I am now able to craft ALL available Armstech Orange Schematics!
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Capn Ahab
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PostSubject: Re: Armstech Orange Guns for trade / sale, as well as augments   Wed May 02, 2012 11:22 pm

Taking a few pics of the guns so you see what they look like

Elegant Modified Blaster Pistol



Custom-Built Blaster Pistol



Nico Okarr's Holdout Blaster (Alloy Set)



Elegant Modified Assault Cannon



Custom-built Assault Cannon



Elegant Modified Blaster Rifle



Custom-built Blaster Rifle

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Capn Ahab
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PostSubject: Re: Armstech Orange Guns for trade / sale, as well as augments   Thu May 03, 2012 2:29 am

Now Available: Ahab is now 400 Cybertech! Working on getting Schems ASAP.
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PostSubject: Re: Armstech Orange Guns for trade / sale, as well as augments   Thu May 03, 2012 10:10 am

I would like to place an order for two Elegant Modified Blaster Rifles [Augmented]. I can supply any durasteel, zal alloy, and thermoplast flux that you may need.

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Capn Ahab
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PostSubject: Re: Armstech Orange Guns for trade / sale, as well as augments   Sun May 06, 2012 12:58 am

New: I have a new Shadow who has gotten a few orange Synth schems so I figured I'd post a few. Her crit chances aren't great but she can use the xp anyway.

Light Armor:

Jedi Initiate's Vestments: 2 Shadowsilk, 8 Rubat Crystal (Req. Level 11)
Force Initiate's Lower Robe: 8 Lost Artifact Fragment, 4 Fibrous Nylite Solution, 6 Rubat Crystal (Req. Level 15)

Medium Armor:

Aspiring Knight's Vest: 6 Lost Artifact Fragment, 4 Fibrous Nylite Solution, 8 Rubat Crystal (Req. Level 15)
Aspiring Knight's Leggings: 8 Lost Artifact Fragment, 4 Fibrous Nylite Solution, 6 Rubat Crystal (Req. Level 15)
Sentinel's Vest: 4 Fibrous Nylite Solution, 6 Sacred Artifact Fragment, 8 Eralam Crystal (Requires Level 11)
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Armstech Orange Guns for trade / sale, as well as augments

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