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 Karagga's Palace Hard Mode - CLEARED

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ryuukhang
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PostSubject: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 2:29 am

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Fluttershy
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 3:06 am

Yay~

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Chewbacabra
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 7:24 am

So does this mean you've beaten the whole game?
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 9:30 am

Chewbacabra wrote:
So does this mean you've beaten the whole game?

Not even close.

We've beaten the game when we have beaten both operations on 16 Nightmare mode.
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Pinkie Pie
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 12:43 pm

Not to mention that there will be new Ops out long before we can beat it on nightmare mode.

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Robek
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 1:56 pm

Dear Princess Celestia,

This raid, I learned that I really need to work on my Tower of Hanoi skills, and also to stay in range of the healers. Nopony likes it when you die from something that could have been easily prevented. I also learned that even slimy Hutts riding giant mechanical spiders are no match for the power of friendship!

Your faithful student,

Kabra
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Reg
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 2:28 pm

Amorphic, did you record this run? I know you normally do, but I figured I would ask.
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Holo
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 2:44 pm

LOL to play off kabra’s spoof,
I learned how and where to wipe the raid on trash by cover rolling off my screen… and that I’m not the only slinger with these leet skills. Also, I understand that part of the magic of friendship is good communication. A busted mic prohibits my Royal Canterlot Voice in times of crisis and derp’s. Thus it’s been banished to the moon
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Lyra
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 3:17 pm

Woo! Wish I could have been there with you guys. I'm so proud. *tear*

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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 3:28 pm

Reg wrote:
Amorphic, did you record this run? I know you normally do, but I figured I would ask.

Unfortunately no, my good computer was out of use so everything was on minimum settings and wouldn't have been able to handle fraps running as well.
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 3:32 pm

Pinkie Pie wrote:
Not to mention that there will be new Ops out long before we can beat it on nightmare mode.

I see no reason why we shouldn't be able to get at least Nightmare 8 on karraga. Hard really wasn't that much harder than normal.
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Pinkie Pie
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 4:11 pm

Amorphic wrote:
Pinkie Pie wrote:
Not to mention that there will be new Ops out long before we can beat it on nightmare mode.

I see no reason why we shouldn't be able to get at least Nightmare 8 on karraga. Hard really wasn't that much harder than normal.
Well, it's going to take a bit longer to gear up for nightmare since we can't rely on flashpoints for Rakata gear like we did for Columi. I only got two of my Columi gear pieces from Ops, the rest I got from flashpoints and commendations. We can only do Ops once a week, and even then we have no control over which piece of gear will drop, unlike flashpoints. Still, you do have a point about 8-man Karagga, but 16 man or even 8-man EV is a different story.

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Rydel
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 8:10 pm

Pinkie Pie wrote:
Amorphic wrote:
Pinkie Pie wrote:
Not to mention that there will be new Ops out long before we can beat it on nightmare mode.

I see no reason why we shouldn't be able to get at least Nightmare 8 on karraga. Hard really wasn't that much harder than normal.
Well, it's going to take a bit longer to gear up for nightmare since we can't rely on flashpoints for Rakata gear like we did for Columi. I only got two of my Columi gear pieces from Ops, the rest I got from flashpoints and commendations. We can only do Ops once a week, and even then we have no control over which piece of gear will drop, unlike flashpoints. Still, you do have a point about 8-man Karagga, but 16 man or even 8-man EV is a different story.

From what I've read, Nightmare Modes are barely harder than Hard Modes. The only bosses that should pose issues are ones where we were running into enrage timer issues, which I think happened to Bonethrasher only once, so we should be good.
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Mon Feb 13, 2012 8:22 pm

Rydel wrote:
Pinkie Pie wrote:
Amorphic wrote:
Pinkie Pie wrote:
Not to mention that there will be new Ops out long before we can beat it on nightmare mode.

I see no reason why we shouldn't be able to get at least Nightmare 8 on karraga. Hard really wasn't that much harder than normal.
Well, it's going to take a bit longer to gear up for nightmare since we can't rely on flashpoints for Rakata gear like we did for Columi. I only got two of my Columi gear pieces from Ops, the rest I got from flashpoints and commendations. We can only do Ops once a week, and even then we have no control over which piece of gear will drop, unlike flashpoints. Still, you do have a point about 8-man Karagga, but 16 man or even 8-man EV is a different story.

From what I've read, Nightmare Modes are barely harder than Hard Modes. The only bosses that should pose issues are ones where we were running into enrage timer issues, which I think happened to Bonethrasher only once, so we should be good.

We hit the enrage on bonethrasher once and karagga during our kill attempt. With the tanks rocking dps gear (unless they were already) and more familiarity, we should be able to clear nightmare.

Heavy Fabricator was such a joke when we did our kill attempt. Kenshi and I carved through his health so easily. Foreman Crusher was boring for all parties involved, and Jarg/Sorno shouldn't pose any more of a problem.

I still dont know if two tanks is a necessity, but until we learn that it needs to be one tanked, we should keep it going and continually do better.
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Tue Feb 14, 2012 11:41 am

From a healer point of view Jarg and Sorno was by far the hardest fight.
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Pinkie Pie
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PostSubject: Re: Karagga's Palace Hard Mode - CLEARED   Tue Feb 14, 2012 2:12 pm

That seems strange that nightmare mode isn't much harder than hard mode. I assumed that since normal requires Tionese/daily mods, and hard requires Columi, it seemed obvious that nightmare would require mostly Rakata (at least to beat the whole thing). I know I'm a tad inexperienced in MMO's, but what's the point of even having nightmare mode if it's not challenging enough to require the best gear? I guess we'll just have to see for ourselves.

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