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 Dev Interview with Lead Designer of PvP/Flashpoints/Ops

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Lyra
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PostSubject: Dev Interview with Lead Designer of PvP/Flashpoints/Ops   Fri Jan 27, 2012 6:03 pm

Total Biscuit (if you don't know who that is, look him up....now. Pardon? ) interviewed Gabe Amantangelo, the lead designer of PvP, Flashpoints, and Operations. It is well done and very interesting to hear a developer's interview on different subjects and issues from a more candid perspective. They cover questing, faction imbalances, crafting, Ilum, UI mods, !!future content!!, and much more.

VIDEO

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Fluttershy
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PostSubject: Re: Dev Interview with Lead Designer of PvP/Flashpoints/Ops   Fri Jan 27, 2012 7:15 pm

Pretty good interview and it did cover some good stuff like the PvP/PvE balance along with some of the future content. I'm very happy to hear that they understand the imbalance between crafting professions. Really, why can Armormech get Rakata bracers and belts while Armstech gets nothing at 400? I'd be happy with even a special barrel!

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Wayward
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PostSubject: Re: Dev Interview with Lead Designer of PvP/Flashpoints/Ops   Fri Jan 27, 2012 11:13 pm

Total Biscuit is the best! He did a podcast/video about SWTOR that convinced me to get the game (with a little pressure from a friend of course)! I'd post a link, but I joined in the past week and can't post links yet Sad
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crazyBE
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PostSubject: Re: Dev Interview with Lead Designer of PvP/Flashpoints/Ops   Sat Jan 28, 2012 8:18 am

I am listening to it now ^^
At least it's not like the monster podcast with Jesse and his wife that lasted 2.5 hours Razz
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