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 Vanguard Tactician Build (PvE)

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Wilowah
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PostSubject: Vanguard Tactician Build (PvE)   Wed Dec 07, 2011 11:41 pm

Linky

Tell me what you guys think.

My reasoning for taking Battlefield Training is so that I can keep up with a kiting tank and get out of AoEs faster. The other talents seem more PvP based, as I do not know if my Trooper will end up stunned often enough to make damage reduction necessary.
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BronyQuest
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PostSubject: Re: Vanguard Tactician Build (PvE)   Thu Dec 08, 2011 12:00 am

Seems like a decent enough build: you grabbed all of the necessary. The only thing I can see that may need to change would be switching those 2 floater points between Power Armor, Frontline Defense and Shock Absorbers. In a PvE sense, any one of those three could be extremely useful, depending on the mechanics of the fight in question (with Frontline Defense being the weakest, since every other class already has an interrupt).

Also, Battlefield Training is an incredibly useful talent. On heavily-movement-based fights, 15% movement speed can be quite a large DPS increase.
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Wilowah
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PostSubject: Re: Vanguard Tactician Build (PvE)   Thu Dec 08, 2011 1:29 am

Where do you suggest I put Frontline Defense?
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PostSubject: Re: Vanguard Tactician Build (PvE)   Thu Dec 08, 2011 1:58 am

Honestly, it depends on what you're doing. If you're doing Flashpoints, I'd suggest Power Armor as a decent standby. Really, none of those really have an advantage over the other in the grand scheme of things. On specific fights, one will outshine the other two, so... just stick those two points where ever you'd like to, unless you know if one will be more beneficial than the others in specific content.
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Applejack
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PostSubject: Re: Vanguard Tactician Build (PvE)   Thu Dec 08, 2011 3:51 am

I would keep it just the way it is the interrupt will help a lot more then 2% dmg reduction or 10% dmg reduction while stunned as a pve dps you shouldn't be taking dmg anyway so the interrupt will help the tank take less dmg and help the healers
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Wilowah
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PostSubject: Re: Vanguard Tactician Build (PvE)   Thu Dec 08, 2011 9:58 am

That's what I figured for the interrupt. I'm not sure if every class gets a talent that lets them use it more often, so it may make me a designated interrupter.

Thanks for the input, guys! ^^
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PostSubject: Re: Vanguard Tactician Build (PvE)   Thu Dec 08, 2011 12:14 pm

Wilowah wrote:
That's what I figured for the interrupt. I'm not sure if every class gets a talent that lets them use it more often, so it may make me a designated interrupter.

Thanks for the input, guys! ^^

I'm quite sure every AC gets one tree that reduces the CD of their interrupt, but I'm fairly sure every AC gets an interrupt. In 5mans, Frontline Defense is a decent talent to spec into to, but I doubt it'll be necessary, when you're have another DPS who can readily interrupt, as well as the tank and healer if needed.
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PostSubject: Re: Vanguard Tactician Build (PvE)   Thu Dec 08, 2011 12:53 pm

Every AC has an interrupt except for commandos for some reason. Vanguards and all knights have an interrupt with a range of 4 meters and a cooldown of 8 seconds. All smugglers and consulars have an interrupt with a range of 10 meters and a cooldown of 12 seconds.

Considering almost everyone has an interrupt I'm not sure if a cooldown reduction of 2 seconds is worth it. But then again, it's not like your other 2 options are any better. I think you'll be fine regardless of your choice.

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