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Fluttershy
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Join date: 2011-06-18
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PostSubject: MMORPG Arconyms and Glossary   Sun Jun 19, 2011 7:31 pm

All credit goes to robfran of the SWTOR forums. You can find the original thread here.

Please use the "Crtl + F" function to quickly search for terms in the list. For additions or edits to this post, please post below.

"A"

-Add:

A creature that adds into an existing fight against you. As a verb, it is the act of having a creature add into a fight "That Ogre is going to add".

-AFK:

One of the most common acronyms, Away From Keyboard. This means that the person won't be available for X amount of time. There will be possibly a /afk command to let others who whisper you know that you are AFK.

-Aggro:

One of the most important acronyms, most often, this is used to note that a creature is attacking you or your group "We've got aggro!". The term denotes the aggressive interests of a monster/NPC. If a person says, "Go aggro that monster" it means to intentionally get the enemy to attack you.
Aggro is understood to be the condition of a particular mob attacking a particular character, while threat is the numeric value that each attacker has towards each character on its threat list.
Holding aggro is done by (usually) one person (the tank), no matter your role though, your Aggro Counter or Threat Counter rises as you heal, damage or do something regarding the particular NPC.

-AKA:

Shorthand for Also Known As.

-Alt:

A secondary character. This usually refers to a character that you put less time into or a character that is in level compared to your primary (Main) character.

-APM:

Shorthand for "Actions per Minute".
Determinates the amount of commands one can enter in one minute. Useful for determining a person's overall usefulness in intense encounters.

-AoE:

Shorthand for "Area of Effect".
These are spells, abilities, and items that influence multiple targets over a given area. Sometimes these are based on a circle around a specific person (the caster or an enemy off in the distance). There can also be based off as a selected area (these are called ground targeted AoEs).

-Armor:

This reflects the amount of protective armor your character is wearing. This statistic increases as you continue to find better equipment with higher levels. Your character's current armor is the primary factor in determining physical damage mitigation.

-AI:

Artificial Intelligence. NPCs of various sorts have a certain level of intelligence that determines their activities in and outside of a battle.

-Attribute:

A major statistic for a character. Each attribute reflects on a major side of a character's capabilities.

-Auction House:

Frequently shortened to AH. These areas allow characters to post many items for sale. The transactions have a modest fee, yet they allow your character to make sales and purchases without meeting other characters directly and investing major time in buying/selling.

-Avatar:

The visual representation of your character in SW:TOR (And the picture in this Forum).

"B"

-BBL/BRB:

Be Back Later/Be Right Back.

-Bind:

To Bind to a certain inn with your Hearthstone (so that you can teleport there in the furture). This can also be used to define when an item binds to your character on pickup (BoP) or on first equip (BoE).

-Bio Break:

Neo-geek terminology for visiting the bathroom, especially when interrupting a meeting/gathering/workflow.
Where's Jones? I need him in here now!
Oh, he's on bio break, but I'll send him right in.
It can also be shortened to "bio", i.e:
[Group] Cyonnelia says: brb bio.

-Boa:

Shorthand for "Binds on Account".
Items that are bind to your account which allows you to mail them to the rest of your characters.

-BoP:

Shorthand for "Binds on Pickup".
These items immediately Bind to a character when looted or crafted, and they can never be sold or traded for any reason. Most often, these items are of Rare quality (or higher) and are found from powerful enemies (Most of the time).

-BoE:

Shorthand for "Binds on Equip".
This means that a specific item will Bind to your character the first time it is equipped. After that pint, it cannot be traded or put onto the Auction House. Before that time, normal trade is completely allowable.

-BRT:

Be Right There.

-Buff:

Using spells to increase the potential of your allies. This refers to both the act "Please buff me, good Jedi Sage (Hopefully)" and to the actual spell effect "With this buff i have 4,240 Hit Points, woot!"

-Bug:

An in-game problem that causes something unexpected to happen. This may require Costumer Service/GM Intervention.

"C"

-Camp:

To control a given area in the hopes of either getting all the monster spawns for yourself/your group for a specific goal (such as getting a drop), or for the purpose of stopping PvP enemies from having safety there. You can camp an area, a graveyard, the corpse of a fallen enemy, and so forth. This often involves multiple people to be done most effectively (the group fans out and watches for anything that will try to disrupt their activities).

-Carebear:

Somewhat derogatory name for a person who avoids PvP, plays on non-PvP servers, and so forth.

-Cast:

To use a spell. This may occur instantly with some spells (instant-cast spells have almost no delay of any sort) or require up to several seconds of time invested in the casting process during which interruptions may occur if the caster is struck.


-Caster:

A person who is capable of casting spells. Jedi Sage/Sith Inquisitor including their advanced classes (Caster ones ). It is implied in the name that the person is a softer target who needs either protection or fast elimination, depending on their affiliations. "Kill their casters first, they are supporting the enemy!!"

-Chain Casting:

Going from one spell directly into the next. "That Inquisitor chain casts Force Push and Lighting every time he gets in trouble".

-Cheese:

A method of winning that isn't exploitive but appears to be unfair in one way or another. This may be quite inaccurate in some cases. This is a synonym for abuse.

-Class:

A set of abilities and statistics for your character that is chosen during creation. This greatly influences how you will play your characters.

-Companions:

They fight at your side and greatly affects the outcome of combat, there will be Damage, Healer and Tanking Companions.

-Con:

Short for consider. This was used in many older MOGs to tell how powerful a creature was. In World of Warcraft, this is done with both a numeric level comparison and by the background color of the mob's frame.

-Corpse Camping:

To stay near a slain enemy in world PvP in an attempt to prevent them from resurrecting at their body without being killed again. This is not griefing by definition. It is also not friendly and is considered a fair act of aggression against the party being camped.

-Crash to Desktop:

When the game kicks you back onto the desktop. In-game, people will likely refer to this as a DC (a disconnect).

-Creep:

Team for neutral creatures.

-Crit:

Short item for a Critical Hit (a blow that deals roughly twice normal damage).

-Critters:

Creatures out in the wild that have no combat capabilities (small snakes, rabbits, etc.). Killing these is absolutely necessary.

-Crowd Control (C.C.):

Using spells or abilities to disable enemy targets for a substantial period. Sap, Polymorph, and Fear are major examples of POWERFUL Crowd Control (CC) that not only limits the enemies' options to act, but almost removes them entirely from combat. Lesser/limited Crowd Control may inhibit movement but still allow enemies a moderate amount of control; Fear effects and Smuggler's Groin Kick are good examples of limited control.
Also referred as "Mesmerizing" or "Mez".

-Customer Service:

The in-game staff that exist to help players with major problems. Often called GMs by the players.

"D"

-Damaging Mitigation:

The Armor statistic is compared to a table of estimated Armor values for a given level. The result is your character's Damage Mitigation (It will be probably found by highlighting the Armor stat on your character page). This value roughly explains the amount of damage absorbed by your armor when your character is struck by a creature of similar level. Abilities and Spells can influence on both Armor and Damage Mitigations.

-DPM:

Shorthand for "Damage per Mana".
Determines the mana efficiency of certains spells and abilities. A spell (1s cast time) that does 100 damage with 10 mana has higher DPM than a spell (same cast time) that does 500 damage with 100 mana, even though it has lower DPS.

-DPS:

Base damage from a spell, weapon, or ability is only part of the story. Damage Per Second (DPS) is a way to figure out how effective, per unit time, a given action is. The higher the DPS, the more damage on activity can produce. This is often most important for attrition PvP or PvE situations. In a short-term PvP, burst damage is more important than specific DPS.
-DPS is also used as a general term for damage dealer classes, i.e. everybody not a tank or healer.

-Debuff:

A debuff is any spell that goes on an enemy target and stays there for a period of time. Some deal damage; some reduce stats, and many other effects.

-Diminishing Returns:

It's shorthand is DR.
It means that certain spells and abilities are less effective against player characters if they are used frequently within a short period of time. For example, let's say you use a CC ability once and it has a duration of 10 seconds, after the 10 seconds you use it again on the same target, this time the ability won't last 10 seconds, it will last between 2-4 seconds, again, just an example.
Same applies to everything, stuns, fear, CC, almost everything literally.
(Credits to DerfT)

-Ding:

Phrase commonly used in online RPGs to signifiy gaining one level of experience.

-Direct Damage:

Spells, Abilities, or items that deal damage immediately and directly to a target.

-Dispel:

To remove a debuff from an ally or to remove a positive effect from a foe.

-DMG:

Shorthand for Damage.

-DnD:

Do not Disturb.

-DOT:

Shorthand for Damage Over Time. DOT abilities/spells are often very efficient but require slower tactics for the attrition to run its course.

-Duping:

Creating multiple items from a single source. This is only possible through rare exploits, and WILL lead to major penalties or banning of accounts.

"E"

-Emote:

An action (often with voice or animation) that is made by your character. Emotes are very useful for roleplaying.

-EXP:

Shorthand for experience, measures your progress toward another level.

-Exploit:

Activities that are against the Terms of Use, and capitalize on bugs to give players and unfair advantage over others.

"F"

-Facerolling:

When a character or group is over-geared for an encounter, they can all roll their faces on their keyboards, trigger random spells and abilities, and still win the encounter.
Also used to describe encounters that are too easy, though the group is wearing the appropriate gear, and are the appropriate level.

-Farm:

To repeatedly kill a given target or type of target, often for desired drops, trade items, or equipment.

-Flag:

An object (target) in the Warzones. Also used to denote PvP activity, as in "That Juggernaut is flagged for PvP! Get 'em!"

-Flagged:

To be PvP enabled.

-Flashpoint:

A group instanced questing area with its own story. With harder mobs and better drops then the surrounding area, see Instance.

-Flight:

Both factions use speeder bikes to fly characters between cities and towns. People may refer this as being "on the chopper!".

"G"

-Gank:

Primarily a PvP server item and function. This is when characters of much higher level go after younger targets, that have no hope of surviving or even escaping, or when people are unprepared due to combat with a mob. A person who does this activity is a "ganker".

-GG:

Short for "Good Game!". Spoken to buddies after the end of many Warzones matches, even when on the losing side.

-GJ:

Short for "Good Job!" to signal approval or appreciation.

-Gimp:

To Gimp means to take a course of action with Talents or equipment that makes your character ineffective. Being a Gimp is to be such a character. Like a Jedi using a Blaster Rifle.

GM:

Shorthand for "Game Master".
In-game representatives that try to correct for bugs or deal with harassment issues.

-Graveyard:

A place where characters return after death. You will be able to click on a button with a text "Release Corpse" and you will appear in a Bacta Station.

-Grief:

Making an inactive effort to harass another player that goes beyond the rules of the game. Graveyard Camping another player, Kill Stealing, and other malicious acts are included in this.

-Grind:

To specifically gain experience by attacking monsters (as opposed to questing for expirience). Often repetitive and mindless.

-Group/Party:

A team of up to five characters that are invited (/inv) to complete common goods. That is great for questing and almost mandatory for doing instance dungeons at their appropriate level.

-GUI:

Shorthand for Graphical User Interface.

-Guild:

Groups of players get together and form guilds. Faction limited.

"H"

-Hate List:

Monsters keep an internal list of the character they WANT to kill the most. This is the Hate List. Damage done, healing, and other activities against the monster's interest determine who stays high on the Hate List, also called Aggro List/ Threat Meter/Aggro Counter/Threat List/Hate Counter.

-Heal Over Time:

In shorthand, used as HOT. A healing spell that helps another character in doses instead of in one instant chunk.

-Hit Points:

The stat to measure how tough is your character is (how much damage they take before dying). Also known as Health Points, Shorthand for HP.

"I"

-IC:

In-character (often used to let people know that you are speaking as your character, in a roleplaying sense).

-IIRC:

Shorthand for "If I Recall Correctly".

-In My Opinion:

Shortened to IMO (or IMHO for In My Humble (is also used as Holy and Honest) Opinion).

-Incoming:

Or INC, used to let people know that enemies are on their way.

-Immersion:

The so-called "i-word" is a catch-all reason given for pretty much any wanted change in a game, without following the goal of making the game better, more challenging, or more entertaining, but with the focus to make the game more "realistic". A typical example is "why does my character not need to sleep or eat or poop, this kills immersion".

-Instance:

An area that is privately loaded for individual characters or groups (e.g. instance dungeons, warzones).

-IRC:

Used to denote the use of outside communication channels (like voice chat or instant messaging programs).

-IRL:

Shorthand for "In Real Life".
Often used in internet chats to let people you are talking about something in the real world and not in the internet world.

"J"

-J/K:

Common internet term to signal that someone is "just kidding: and that they should not be taken seriously.

"K"

-Kill on Sight:

Oten used as a PvP term for someone that receives no mercy at all. "That guy used /spit on my girlfriend, he is KOS now!"

-KS:

Shorthand for Kill Steal. To Tap enemies that another player is stetting up to fight. This prevents that player from being able to get experience for the monster. This can be griefing if done repeatedly, and it's very poor etiquette in any event.

-Kite:

The act of kiting, is a combat tactic of a player character keeping a mob or another player at a certain distance, usually out of melee distance but within ranged attack. This is a technique of killing enemies slowly by using DOTs and ranged attacks to wound them while evading/running away from the foes in order to take less or no damage at all.

"L"

-L2P:

Shorthand for "Learn to Play".
A remark that a player needs to learn to play the game. Often used as an insult because one person thinks the other is crying or a "noob" or simply because of disagreement.

-Lag:

Delays caused by poor Internet latency. Players sometimes use this as an excuse when they fail.

-Log Jumping:

Log jumping is when your computer corrects for this and jumps things around on screen to get people into their proper positions.
Synonyms: Rubberbanding, Porting.

-Looking For Group:

Or LFG-used to let people know that you are trying to find a group to accomplish a task. Groups with open slots may yell LFM, or 'Looking For More".

-Leech:

To be in a group or raid and contribute nothing "They just sat there and leeched Reputation in Alterac Valley for two hours."

-Leet Speak:

Also known as 1337 speak. The use of numbers for replacing certain letters and generally idiosyncratic grammar to denote allegiance to the younger geek culture.

-Level:

A measure of your character's power and progression in Star Wars.

-Leveling:

Gaining levels, and through items abilities and power for your characters. This is done by completing quests, killing monsters, and exxploring the world, and so forth.

-Line of Sight:

The direct line between one entity and their target. Many abilities require a direct Line of Sight, and when LOS (Acronym) is broken, the spells/abilities will fail to go off.

-Link:

To post an item in a channel so that others may see it's statistics. (Speculation)

-LOL:

Laugh Out Loud; common Internet usage for anything amusing. ROFL (rolling on the floor laughing) is also used. May also refer to the game, League of Legends (LoL).

-LOM/OOM:

Low on Mana and Out of Mana; these are statements made by casters to let the group know that fun time is almost over.

-Loot:

Loot itself is the treasure that is taken from monsters after they fall; To Loot means to actually bend over and right-click on bodies to take said items.

-Lowbie:

A person of low level for a given activity. This can mean someone in the first few levels of a PvP bracket, even if that person is level 40-42!

"M"

-Main:

Your primary characters opposed to your alts.

-Melee:

Direct physical combat at close range.

-Mistell:

Or MT. Done when you message the wrong person with a whisper or tell when, or when you post on the wrong chat channel.

Example: "Yeah, my guild sucks and i'm thinking of leaving them" said in guild chat. Response "YIKES, MT. I was talking about another guild!"

-MMORPG:

Stands for Massive Multiplayer Online Roleplaying Game.

-Mob:

Short for mobile. An old gaming term that persists. All of the world's monsters are Mobs.

-MOG:

Massive Online Game.

-Mount:

A creature/machine that your character can ride.

-MTFBWY:

Shorthand for "May The Force Be With You".

-Mule:

A mule (also known as a bank character, bank toon, bank alt, or banker) is basically a mobile vault, a character that was created for additional item storage capacity. This type of character rarely gets played other than as a gopher between the character needing storage space and the merchants, supplies, and/or product(s), as in the case of a crafter, for instance.

-Multiboxing:

Multiboxing is a term used to denote one user playing multiple accounts simultaneously.
This can be done by:
Using one (assuming it can handle 2 clients at the same time) or more machines.
Using third party programs which in most of the MMO Games, is a bannable offense.

"N"

-Nerf:

When the game is patches and certain actions/abilities are reduced in effectiveness. "They finally nerfed the Imperial Agents!"

-Ninja:[/b][/u]

To loot an item that was up for discussion or to roll need on items that are quite clearly not ones that you need. This is taken as an act of stealing from a group. Don't do it if you want to have friends, good guilds, or good groups. It is NOT worth the money.

-NVM:

Neverming, sometimes used as NM.

-Noob/Newbie:

An insult. This is said when someone does something completely foolish that gets them or their group/team in trouble. "The BH Chain-CC'd you NOOB!!!" It can also be used in a sell-deprecating manner. "Even though i've been through this Instance 3 times, i still feel like a noob in here."
People may sometimes use Newbie as someone who's new to the game and Noob as someone who is just bad at it, it has been used lately for this purpose.

-NPC:

Non-Player Character. The various people of every game who give quests, offer services, and exist to support the backstory of said games.

"O"

-Offtank:

Also known as Secondary Tanks. These are tough characters that back up the primary Tank by worrying about single target that peel onto casters. When not needed for this role, Offtanks often attempt to deal high damage.

-OMW:

Shorthand for On My Way.

-OP:

Shorthand, for Overpowered. Overpowered is an adjective use for elements of gameplay that feel too powerful to maintain gameplay balance between abilities, classes, or the environment.
I.e: Sith Warriors are so OP! They should receive a nerf anytime soon!
Acronym: IMBA (Imbalance).
Also used to reference the original poster of the thread.

-OOC:

Out Of Character. Sometimes signified on roleplaying servers with the use or parentheses, as in "The horn has sounded! I must leave this place! (gotta log guys)"

-Over/Under-Geared:

When a character or group are wearing items inappropriate for the encounter or activity. The items are either superior (over) or inferior (under) for the encounter.

-Own/Pwn:

1337 speak for a major victory over someone or something.

"P"

-PAT:

Shorthand for patrol.
A word used to describe a group of NPCs that follow a pre-determined path. Some NPC groups stay in one place, others patrol.
Player 1 says: Careful with the pats!
Player 2 says: Come back!

-PC:

Player Character.

-PK(er):

Shorthand for "Player Killer".
The act of causing the death of another gamer's avatar in a virtual world, often in defiance of the world's normal rules of conduct or in spite of preventative code. Often abbreviated "PK," serving as a verb, a noun, or even an adjective describing certain players or game rule sets.

-Point Blank AoE:

An area of effect ability that centers around the caster. Shortened to PBAoE.

-Pot:

Potions are often shortened to Pot in-game. Pot use is common in PvE and PvP for restoring Hit Points or Mana.

-Powerlevel:

To assist a lower-level character by helping them quest/grind at a much faster pace, or just by leveling solo on an incredible fast pace. Often more effective with slightly higher-level characters.

-Proc:

An item effect that goes off under certain conditions (on hit, when struck, etc.). These often occur somewhat randomly and are somewhat powerful when they do occur. Short for "P.rogrammed R.andom O.C.urrence".

-PST:

Please Send Tell, used with ads for items or request for services. This lets people know that you want to be privately messaged with any offers.

-Puller:

The person designated to pull enemies back to a group (a task that is essential for safe play in thougher instance dungeons). Hunters are ideal pullers, but any class can take this role if they are skilled and cautious.


-PUG:

Shorthand for Pick Up Group, a pickup group, or pug, is a group of random players randomly invited that are grouped together, usually to do an instance or a group quest.
Raids with pick-up players are still called PuG, despite being a raid.
Pickup groups are usually less organized than a group formed from people of the same guild or guild alliance because the players are less familiar with each other.
Note that PUGs are usually on the treat of being susceptible to a loot ninja or inexperienced players that most likely will lead to a wipe or anything that could harm a raid and the morale of the raid itself.
However there are some guilds who need say 5 out of 20 spots and the just pick some people, this is also called random pickups.

-PvE:

Player vs. Environment. Quests, dungeon delving, and monster grinding are considered to be PvE content.

-PvP:

Player vs. Player. Warzone, planet conflicts, and duels are example of PvP combat.

"Q"

-QFE & QFT:

QFE, Shorthand for "Quoted For Emphasis", used when Also used when someone makes an exceedingly good point, and people want to make sure that it gets across.

QFT, Shorthand for "Quoted For Truth", used to indicate an assenting opinion.
Usually seen (both) used in internet forums.

-QQ (Crying Eyes):

Used to indicate that the other person is just whining. Often accompanied with a L2P remark. Mostly used derogatory and as an insult.

-Queue:

The waiting list for log-in server or anything in particular.

"R"

-Raid:

Groups above four characters can form when a leader converts it to a raid. Although experience is reduced dramatically and quests are no longer completable (with several exceptions), the fire power (or camaraderie potential) of a large force can be quite beneficial, and necessary in late-game raid dungeons and Warzones.

-Red = Dead:

A phrase directed at players who are in a PvP zone for a purpose other than PvP (harvesting materials or questing, etc.). Used especially when those non-PvP players complain about being attacked when they are not trying to PvP. The idea behind this phrase is that when you enter a PvP zone you get flagged and your name turns red to members of the opposing team or faction. If your name is red, you are an enemy, and you will be attacked, and thus the term "Red equals Dead".


-Resistance:

Ability to negate or mitigate damage and effects from various non-physical attacks.

-ROFL/ROFLMAO:

Common internet term used as response to something very entertaining: "Roll on the Floor Laughing/Roll on the Floor Laughing my [butt] Off".

-Roleplaying:

Staying in-character to promote a greater sense of depth to the world.

-Root:

To lock an enemy in place for a short time. They can fight, but they cannot move.

-Run Speed:

How fast your character moves across terrain. There are several ways to increase this, including specific class Abilities.

"S"

-Snare:

To slow an enemy's movement. They can still move and fight, but it is much easier to Kite them during this time.

-Silence:

A silencing effect is a general term for abilities that prevent a caster from casting spells for a short duration of time. There are two types of silence effects:
School lockouts, or interrupts, which only locks out a certain school but allows the player (or mob) to cast spells in his/her arsenal that are of another school.
Universal silence, which renders a player completely unable to perform any spellcasting during the duration of the effect.

-Spawn:

Defeated enemies and gathered resources return to the world after a time. This even is called a Spawn.
Synonym = Respawn.

-Specialization:

This denotes a focus on playing your character on a specific way. Gear, Advanced Class, and playstyle all come together to maximize a given Spec.

-Stacking:

Abilities that work in harmony instead of replacing each other are said to Stock. Snares often do NOT Stack.

-Stat:

A Statistic that reflects on your gear, levels, attributes, and current state. Your stats provide a general idea for your character's combat performance.

-Stealth:

An Ability that allows a character limited invisibility at the cost of movement speed, available for 4 classes so far. Stealth is broken when the character takes specific actions or takes damage of any type.

-Stun:

Any ability/effect that COMPLETELY halts an enemy. They cannot move or escape this effect until it wears off. No combat is possible for them at this time.

-SWG:

Stands for Star Wars Galaxies. A once very popular Star Wars themed MMORPG.

"T"

-Tab:

The first point of damage against any target Tabs it for you/your group. This designates the monster vs yours. Only you get experience or loot from your Tapped target.
Acronym: Tap.
"That guy tag'd (tab'd) my mob!".

-Talents:

Talent Points are used to invest in one the Talent Trees. Each character class has 2 major Advanced Classes, and each Advanced Classes has Talent Trees, you will get Talent Points as you gain levels.

-Tank:

A tough character designed to grab enemy aggro and hold it while mitigating as much of the damage as possible.

-Taunt:

An ability that pushes your character much higher or to the top of a creature's Aggro Meter. Great for Tanking!

-TL;DR:

Shorthand for "Too Long ; Didn't Read" usually said when someone makes a long post/comment.
Mostly seen used in forums.

-Train:

A term used to denote the procces of gaining new abilites (which can be done every even level), as in "I'll go train in Dromund Kaas." It can also be used to denote the act of pulling enemies through another person/group and getting those people engaged in combat. The second definition can be taken as griefing if done repeatedly to people of the same faction.

-Troll:

In Internet slang, a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking other users into a desired emotional response or of otherwise disrupting normal on-topic discussion.
Good example of Trolling.

-Twink:

A character (usually low-level) that possesses gear/enchantments greatly above their abilities/means.

"U"

-Uber:

Common slang usage means that a person/monster/item is extremely powerful if it is uber.

"W"

-Warzones:

An instanced area for PvP conflict. Sign up today in the major cities or at specific instance ports (Speculation).

-Whining:

The "w-word" is an insulting way to describe somebody complained about something, implying that the person in question would be some unreasonable child whining about the most stupid things.

-Wipe:

Wipe has many definitions, one of them is used where accounts are ussualy stored on server side. Deleting a whole database with all accounts (and characters) on particular server is called a wipe of (or on) this server.
"They wiped my account!"
The other one would be, in terms of MMORPGs, when the enter party dies.
"We wiped on the boss 3 times so everyone left."

-WoW:

Stands for World of Warcraft. The most popular and successful MMORPG to date.

-WTB/WTS:

Want to Buy/Want to Sell.

"Y"

"Z"

-Zerg:

To gather in a large group and rush forward. This is often a foolish or risky tactic in the Warzones because it leaves points undefeated/unwatches. Supporting Allies is good; blind rushing is bad.
It is also used in PvE, it means to rush a boss ignoring his/her spells/skills/abilities/everything in the encounter in order to achieve a high burst DPS.
"Zerg the Dragon! Ignore the fire patches!"

-Zone:

Common term for a region.

-Zone in/out:

Zone, a verb in the context of "to zone in/out", which is to leave or go into a different area. Depending on the game, it has a certain strategic uses like automatically refilling your health or causing mobs to respawn or run away, or even to hide from players.

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MMORPG Arconyms and Glossary

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