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 Q&A with @rockjaw/#GabeQ- New information! (from TOR boards)

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PostSubject: Q&A with @rockjaw/#GabeQ- New information! (from TOR boards)   Fri Aug 19, 2011 9:12 pm

Saw this and thought it gave some nice informational updates/clarifications. So in case you didn't see it on the boards yet, here ya go.

Are purple lightsabers limited to the Sith? #GabeQ
To @Phantys No purple lightsabers are not limited to the Sith. - gabe

Will we be able to test in-game guild functions during the beta weekends #GabeQ #SWTOR
To @Att1cusPh1nch - yes you will be able to test Guild functions, it is part of the reason we want guilds in testing. - Stephen

I was wondering if the loot bags for defeated bosses are a operation only thing, or are they included for flashpoints as well? #GabeQ
Hey @MarkAM93 - we're considering the possibility of loot containers for Flashpoints, but no final decision yet - gabe

Is your team designing hard-mode operations with more of a challenge in mind or more towards accessibility for all? #GabeQ
Hey @internet_champs Operations in 'hard mode' will require proper co-ordination and team work from all group members! - Gabe

How long do you need to wait until repeating an Operation? One week like other multiplayer games? Thanks #GabeQ
The length of time for an Op lockout will be on a case-by-case basis, but Eternity Vault is currently 1 week. -Gabe

#GabeQ How does BW look upon players killing quest npc's to block pve players on pve servers?
Hi @slambit - Players cannot kill other players' mission-giving NPCs.

Are Operations only limited to normal mode and hard mode or will there be more than two difficulties? #GabeQ
Hey @joshuajamesbh - yes, we're in the process of working on additional difficulty modes for Operations.

@Rockjaw #GabeQ Could you provide detail regarding whatever PvP advancement system is in place?
Hi @Berkilak - quick answer - we have a Valor Rank system, players earn valor in PvP to rank up. Higher ranks unlock stuff. - gabe



#GabeQ Will we see a pre-launch character creation tool like Bioware did with Dragon Age:Origins?
@Bel_Garan - a pre-launch character creator is not currently planned. - Stephen

The game is released in limited numbers.Is this generally limited or more per area?I.E Having 90% of US playing, 10% rest of world. #GabeQ[/b][/color]
@Xuijing Varies by area, but we can't talk about specific numbers. Nowhere near the ratio you're suggesting. -Stephen

#GabeQ With the beta weekends in September will the European contingent be gaining access beta at the same time as those in the USA ?
Hey @MrWarlock_ EU folk will be playing in September, however large scale ramp will happen in US first, then EU close after. -S


#GabeQ - Hi! Any chance you'll change the animation of the Project ability? Any form of telekinetic mumbo would be more appealing...
Hi @libchh - Check today's Huttball video update carefully. Like, frame by frame. - Stephen


@Rockjaw when you design Operations, what are your main inspirations behind the content. From a functional & artistic perspective?#GabeQ
hi @DHCatalan - our main inspirations are the original trilogy (with a KotoR flair!) - gabe

@Rockjaw #GabeQ will Operation of 16 people give more/better reward than the Operation with 8 people
hi @mantas91 - there will be more rewards for 16 players than 8 -pretty much double- but 'better' is reserved for hard modes. - gabe
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PostSubject: Re: Q&A with @rockjaw/#GabeQ- New information! (from TOR boards)   Fri Aug 19, 2011 10:20 pm

Some pretty good questions there! The ones about hard mode were a bit repetitive and answered in some cases, but I'm pleased with this short Q&A. Thanks for posting this! It will help me narrow down my questions for PAX.

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Q&A with @rockjaw/#GabeQ- New information! (from TOR boards)

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