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Fluttershy
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PostSubject: Unlimited Real-time Details   Tue Aug 02, 2011 9:04 pm

Ponies in unlimited detail is the future!

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Luna
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PostSubject: Re: Unlimited Real-time Details   Tue Aug 02, 2011 9:27 pm

Ah, yes, i heard about that video. Apparently it's all the rage on the internet today.
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Ekeli
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PostSubject: Re: Unlimited Real-time Details   Tue Aug 02, 2011 9:28 pm

I saw it as well. Looks very interesting. Hope they keep up the good work.
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Rainbow Dash
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PostSubject: Re: Unlimited Real-time Details   Tue Aug 02, 2011 9:48 pm

Are they serious!?!
it's times like this I LOVE the thought of one day earn my bachelor degree in programming. SO awesome!
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PostSubject: Re: Unlimited Real-time Details   Tue Aug 02, 2011 10:27 pm

Notch likes to rain on peoples parades.

http://notch.tumblr.com/post/8386977075/its-a-scam

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Fluttershy
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PostSubject: Re: Unlimited Real-time Details   Tue Aug 02, 2011 11:33 pm

Yeah, there is also this.

http://secondreality.co.uk/blog/is-unlimited-detail-real/

It is fun to dream about it though.

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gingerale
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PostSubject: Re: Unlimited Real-time Details   Wed Aug 03, 2011 9:38 am

I want to believe! ;_;
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BronyQuest
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PostSubject: Re: Unlimited Real-time Details   Thu Aug 18, 2011 2:44 pm

The thing is, this might help with static scenery, so companies could make large in-game worlds using Euclidian's tech, and then use other means to have their physics/characters/animation. I really can't see this engine being used solely for a game, it's need to be mixed with other engines.

But, otherwise, it's interesting tech to say the least.
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Luna
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PostSubject: Re: Unlimited Real-time Details   Thu Aug 18, 2011 3:36 pm

BronyQuest wrote:
The thing is, this might help with static scenery, so companies could make large in-game worlds using Euclidian's tech, and then use other means to have their physics/characters/animation. I really can't see this engine being used solely for a game, it's need to be mixed with other engines.

But, otherwise, it's interesting tech to say the least.

That is, until we want the scenery to be interactible (think red faction, for exemple).
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BronyQuest
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PostSubject: Re: Unlimited Real-time Details   Thu Aug 18, 2011 3:51 pm

Luna wrote:

That is, until we want the scenery to be interactible (think red faction, for exemple).
My impression is that it's solely a rendering engine. I've watched a couple videos, and they said they plan to have physics and dynamic lighting implemented in the future, but at this point in time... it's hard to say.
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Rydel
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PostSubject: Re: Unlimited Real-time Details   Thu Aug 18, 2011 4:23 pm

It also has issues of either having to repeat a lot of areas of having massing hardware requirements. I have almost 2TB of hard drive space (although that includes space taken up by games, pictures, music, and 2 OSes) and I doubt I have space for anything more than a tech demo of that, not to mention RAM
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BronyQuest
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PostSubject: Re: Unlimited Real-time Details   Thu Aug 18, 2011 4:54 pm

Rydel wrote:
It also has issues of either having to repeat a lot of areas of having massing hardware requirements. I have almost 2TB of hard drive space (although that includes space taken up by games, pictures, music, and 2 OSes) and I doubt I have space for anything more than a tech demo of that, not to mention RAM
In a more recent video I've seen of it, they had their test island thing running in realtime on a laptop, with the interviewer controlling the PoV with a 360 controller.

What you've said IS one of the shady parts of it, though. While they may have a load of objects, they only seen to have about... 50 unique objects at most, duplicated repeatedly, which would save on memory usage. We'll just have to wait until they complete their engine to know what it's really capable of.

Edit: (Can't post links, but this is for Youtube) /watch?v=hxtuZE5pOGA
The part where the engine is running on a laptop is at the 22:30 mark.
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