The thing is, this might help with static scenery, so companies could make large in-game worlds using Euclidian's tech, and then use other means to have their physics/characters/animation. I really can't see this engine being used solely for a game, it's need to be mixed with other engines.
But, otherwise, it's interesting tech to say the least.
Luna Pony
Posts : 95 Join date : 2011-06-20 Location : It's not a battlestaion
The thing is, this might help with static scenery, so companies could make large in-game worlds using Euclidian's tech, and then use other means to have their physics/characters/animation. I really can't see this engine being used solely for a game, it's need to be mixed with other engines.
But, otherwise, it's interesting tech to say the least.
That is, until we want the scenery to be interactible (think red faction, for exemple).
BronyQuest Colt
Posts : 204 Join date : 2011-08-18 Location : Willow Grove, NB
That is, until we want the scenery to be interactible (think red faction, for exemple).
My impression is that it's solely a rendering engine. I've watched a couple videos, and they said they plan to have physics and dynamic lighting implemented in the future, but at this point in time... it's hard to say.
Rydel Unicorn
Posts : 829 Join date : 2011-08-11 Location : Orlando
It also has issues of either having to repeat a lot of areas of having massing hardware requirements. I have almost 2TB of hard drive space (although that includes space taken up by games, pictures, music, and 2 OSes) and I doubt I have space for anything more than a tech demo of that, not to mention RAM
BronyQuest Colt
Posts : 204 Join date : 2011-08-18 Location : Willow Grove, NB
It also has issues of either having to repeat a lot of areas of having massing hardware requirements. I have almost 2TB of hard drive space (although that includes space taken up by games, pictures, music, and 2 OSes) and I doubt I have space for anything more than a tech demo of that, not to mention RAM
In a more recent video I've seen of it, they had their test island thing running in realtime on a laptop, with the interviewer controlling the PoV with a 360 controller.
What you've said IS one of the shady parts of it, though. While they may have a load of objects, they only seen to have about... 50 unique objects at most, duplicated repeatedly, which would save on memory usage. We'll just have to wait until they complete their engine to know what it's really capable of.
Edit: (Can't post links, but this is for Youtube) /watch?v=hxtuZE5pOGA The part where the engine is running on a laptop is at the 22:30 mark.